Yes :lol: Forgot about summertime for a minute Updated the original postouned wrote:did you mean CEST? (GMT+2)
World Time of the Event
Sad to hear that, but hopefully you will have a chance to try it some other timeBoothand wrote:Sounds great! I will likely not make it at that time though.
Code: Select all
if ( g_gametype.integer == GT_JEDIMASTER && ent->client->ps.isJediMaster )
{//Jedi Master (was Borg queen) has only 1 weapon
return qfalse;
}
I think I remember reading that post And yes, I am looking forward to try it with hopefully a good handful of players The more the betterDaggolin wrote:Sounds a bit like "Assimilation" from EF1 (I am pretty sure I posted something similar in another manhunt topic on jk2.info). One player started as "Borg Queen" with only a low range assimilation weapon and automatic health regeneration. The other team started as non-Borg. The queen couldn't carry weapons, but her close-combat attack was an instant assimilation. Goal of the queen was to assimilate all opponents. Goal of the non-Borg was to destroy the queen somehow. Every new borg had a weak close-combat assimilation-weapon and one long-range weapon, but only the close-combat weapon turned other players into borg. Every 15 seconds a borg-player could teleport a bit (the person's body disappeared and green glow floated around his former position, the player could now move around like in spectator with the glow following him for a few seconds until materialising wherever his glow had moved). The queen has to wait 60 seconds before teleporting again.
Quite a fun gametype and code of "Assimilation" was reused for "Jedi Master":Been thinking about making something assimilation-like for jk2 myself, so your manhunt gametype sounds quite interesting. Hope I find the time to play.Code: Select all
if ( g_gametype.integer == GT_JEDIMASTER && ent->client->ps.isJediMaster ) {//Jedi Master (was Borg queen) has only 1 weapon return qfalse; }
No clue, haven't tried SaberMod or that gamemode yet Just made a gamemode for something 1.02 players have been playing for some years by now I believe Maybe ManHunt and RedRover are the same gamemode, but with different names, just like Gun Game and Arms Race are, depending on the game you play I believe someone just told me there was similar elements, but that the modes weren't exactly the same, but again, I don't know anything about RedRover, so I guess you or Fau would need to give a description for itMiso wrote:Sounds like RedRover gametype from SaberMod ^^
I'll most likely be around during that time to try it out.
Eventually I had originally planned to port my mod to the mvsdk, when my 1.04 mod is finished, but instead I am going to work with Daggolin and a few other modders on bigger mod project instead, but I am quite sure my Man Hunt mode will also be a part of that mod eventually So, in short: Not right now, but hopefully at some point in another modchurch wrote:Is this also going to be for 1.02?
I expect to host another event once I've fixed a few minor issuesfau wrote:Sorry for not showing up, I mixed up the dates. Will there be another event? I'm kinda sick of 1.04 players not actually playing the game, maybe everyone is just bored of playing old game types with the same ppl over and over again.
Red Rover is similar in how player is changing team when he dies, but general rules are a bit differen't. It's a team-based ffa where you goal is to be at the top of the scoreboard and round ends when everyone dies on the other team.
I cleaned up the code and squashed it into a single commit recently to finally be done with it, it's here in case you want to have a look: https://github.com/aufau/SaberMod/commi ... 4a7762f054 (this branch may be rebased)
Thank youKiller1253 wrote:I really loved that ManHunt Playstyle. It was fun to play with you guys.