LOOOOL that names so cool hahhaDaggolin wrote:Some of the participants (there were more):
Boothoove,
You got Ducked,
Beethooven,
Kentucky Fried Duck,
cowduck,
Duckolin,
Horsemania,
Duckleon,
Duck my Sick,
Mace Duckson,
Mai (What an unusual name? Must be a foreign duck!)
hahaha ive done, is /horse <player> so u get attached to the player model with that animationBoothand wrote:HAHAA!! Your second screenshot, Triforce Priceless. Now we demand a mod where you can sit on the back of another player IF they're using the horse model.
Really?... I... need this... .Tr!Force wrote:hahaha ive done, is /horse <player> so u get attached to the player model with that animation
Don't even think about it... We're not mounting people on dark, too... Or... Well... Maybe some day...Boothand wrote:Really?... I... need this... .Tr!Force wrote:hahaha ive done, is /horse <player> so u get attached to the player model with that animation
hahahaDaggolin wrote: Don't even think about it... We're not mounting people on dark, too... Or... Well... Maybe some day...
Sounds like it could be fun xDjozuf wrote:This would actually make a great 2on2 gameplay mode. The one mounted has to attack and the mount has to move around. I need it!
Yes, after JoZuF wrote that my mind started working on it, but I didn't have the time to code anything. And I am not sure I will, but it is tempting.Kameleon wrote:Sounds like it could be fun xDjozuf wrote:This would actually make a great 2on2 gameplay mode. The one mounted has to attack and the mount has to move around. I need it!
I swear, I'm willing to put down serious team effort to make this happen.jozuf wrote:This would actually make a great 2on2 gameplay mode. The one mounted has to attack and the mount has to move around. I need it!
Haha is really funny, we use it for team ffa's 2nd2, so, basically i converted a copy of my grapple-hook code to this (the /horse cmd), i need fix somethings but is playable, if u want the code i can give u. But i need to make it standaloneDaggolin wrote: Yes, after JoZuF wrote that my mind started working on it, but I didn't have the time to code anything. And I am not sure I will, but it is tempting.
I assume clientside prediction is an issue with the mount command, but I might try to code an own version sometime (except if you have a perfect serverside version without prediction-problems). Anyway I thought about actually making a "mount" dimension on dark with /request_mount and /accept_mount where both players share a set of 200hp, the upper one attacking, the lower one walking. Due to clientside prediction you would probably need to play with g_synchronous set to 1.Tr!Force wrote:Haha is really funny, we use it for team ffa's 2nd2, so, basically i converted a copy of my grapple-hook code to this (the /horse cmd), i need fix somethings but is playable, if u want the code i can give u. But i need to make it standalone