Qeffects Pro 1.0 (eezstreet)

Modifications of weapon sounds, certain fixes, demos, map objects/resources and other less categorizable files can be found here!
Post Reply
User avatar
Boothand
Administrator
Posts: 986
Joined: 24 Feb 2015, 08:21
Contact:

Qeffects Pro 1.0 (eezstreet)

Post by Boothand »

Download:
QFXPro.zip
(213.74 KiB) Downloaded 1773 times
Permission to upload granted by eezstreet Aug 29 2015.

Title: Qeffects Pro 1.0

Author: eezstreet

Release date: Feb 25, 2013

Description / Instructions:

From the readme:
"This is a modified version of QEffects that looks better and runs better. Also, I added motion blur. In additon, the contrast issue with color grading is fixed.
A full list of features:
- Motion Blur
- Color Grading (note: this goes based on a 0-100% scale, instead of a 0-255 scale, as per Photoshop)
- Screen Space Ambient Occlusion
- Bloom
- Depth of Field
- Emboss (enabled only through config)
- Multitexture
- Anisotrophic Filtering

PLEASE NOTE: THIS DOES NOT WORK WITH WINDOWED MODE OR WITH DYNAMIC GLOW ON (and dynamic glow is redundant to have on anyway!)

To install, place in your Gamedata folder. You can modify settings per .exe in the QEffectsGL.ini.
If you're using GLDirect as a means to fix ATI drivers, this will not work. Likewise, some nVidia users have reported framerate drops.

Tested on an ATI Radeon HD 6900 on old-ish drivers. Solid 120 FPS with all settings on.
If this does NOT work, do NOT report it as "not working" on JKHub. Please report your video card and your current set of drivers.


CREDITS:
QEffects (foundation)
Scooper (motion blur shader
)"


So this is a really cool mod that lets you modify some values before you start the game to enable some impressive and modern effects.
I recommend that you back up your opengl32.dll file before you install this mod, by renaming it to something like "opengl32_backup.dll". This way it's easy to 'get back' since nothing will be replaced.

Note jk2mv users: If you open the .ini file, you can copy the whole [jk2mp.exe] bulk with its belonging content, and paste it below, and rename it to [jk2mvmp_x86.exe] or accordingly to what you use. For this to work, you must set r_dynamicGlow to 0.

Screenshots:
shot0003.jpg
shot0003.jpg (470.74 KiB) Viewed 27417 times
shot0002.jpg
shot0002.jpg (396.99 KiB) Viewed 27417 times
shot0000.jpg
shot0000.jpg (689.53 KiB) Viewed 27417 times
shot0001.jpg
shot0001.jpg (469.51 KiB) Viewed 27417 times
shot0040.jpg
shot0040.jpg (414.86 KiB) Viewed 27417 times
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Kevin
Administrator
Posts: 393
Joined: 07 Jun 2015, 08:36

Re: Qeffects Pro 1.0 (eezstreet)

Post by Kevin »

Does it work with JK2MV? :D
User avatar
Boothand
Administrator
Posts: 986
Joined: 24 Feb 2015, 08:21
Contact:

Re: Qeffects Pro 1.0 (eezstreet)

Post by Boothand »

Yes, as long as you do the stuff I wrote in the bottom of the post
Post Reply
Created by Matti from StylesFactory.pl and Warlords of Draenor (modified by jk2.info)
Powered by phpBB® Forum Software © phpBB Limited