SaberMod is a free server- and client-side mod I conceived a year ago and I've been working on for few months with help from Dziablo and Miso.
You can download a server package, as well as full source code from GitHub. Read more on development process in this topic.
The idea is simple – do everything to level up experience of my favorite JK2 game modes, avoiding unnecessary gimmicks in the process (second part didn't quite work out). In my case that would be competitive 1.04 NF. I wrote more about it here and there is even longer Polish post.
Alpha release contains:
- A bunch of typical basejk bugfixes and improvements
- End-game statistics and gametype-specific scoreboards with some extra info
- Smart follow button and few other spectator improvements
- New cvars and votes to help manage public games without rcon
- UI integration of all above
On the gimmicky side there are:
- High resolution fonts
- Damage plums
- Unfinished Red Rover gametype
Damage plums need a special attention here. They are just a little part of a bigger plan, that is making nf duel borrow some good ideas from the game genre it really belongs to – arcade fighting game. I'll be collecting ideas and working on it further, especially when it comes to visuals and spectator experience. This will need a solid visual project so let me know if you've got any ideas and are interested in collaboration.
As I wrote, for now I've been concentrating on 1.04 NF but if other communities are interested in features included so far, let me know. I'd be happy to code features for competitive FF, CTF and other game modes (as I already did with scoreboard). I would need someone to guide me through as I'm mainly dueler/tdmer.