You asked for it, and now it's here! Remember those cute little buggers from the mines that tried to eat Kyle? Looks like they get a second chance here in JK2 Multiplayer.
Note:
This model fixes both "/model mine" and "/model minemonster", but I recommend you use "/model mine" because then people can hear some of the sounds without having the model.
Instructions:
Place the .pk3 in your base folder, then open console while in-game and type this:
Code: Select all
/model mine
Features:
1) When you do "/model mine" you actually see a mine monster instead of Kyle
2) Munch'n'crunch your enemies! (its taunt is the sound of a bite, sadly it doesn't actually bite people)
3) No more errors (for whoever has the model) when someone changes to "mine" or "minemonster"
4) Custom sounds and icons
5) Team support ( for all you 1.02 players who still play CTF )
6) People without the model can hear a few of the sounds like when you get hit (if you use "/model mine" instead of "/model minemonster")
7) Singleplayer mine monsters still work with this replacement (but without as much animation). Simply remove my .pk3 mod to restore singleplayer mine monsters to their former glory whenever you're going to play SP (which for most people is rare)