Title: The Temple of Mechanism for Jedi Outcast.
Author: lil binger
Release date: December 14, 2015
Do note: There are 2 maps - mech^1temple.bsp and mech^1golf.bsp they do have one color added to show in the server list in the name for the .bsp file. So make sure u type the map name correctly to load in JK2.
Location : Yavin 4
Backstory: The Temple of Mechanism is an Ancient temple only recently discovered without much known about the previous inhabitants. They did leave a few clues behind and it seems the previous occupants were harnessing an unknown power which they called "The Force". Discovering the possibilities this new power gave them. Set in a time before there were "Jedi" or "Sith".
History: Originally, The Temple of Mechanism was intended to be a follow up map for an old map called "The Outhouse". I begain making the map when I was active in the community back in 2004 or 2005. I didn't play JK2 for a long time until I decided to get GTK radiant working again in 2013. Working on the map off and on since 2013 it's now ready to be released to the public.
Mainly I would like to thank all of those responsible for helping with models and testing.
All the help was greatly appreciated!
Special thanks to: Szico for tree models
Boothand for torch models and Antlers
Beta Testers! I couldn't have made such an awesome map without em!
Boothand | nD
Milka | nD
Vampire ~ Shax.
Everyone at JKHUB.org (for keeping the community alive)
Everyone at JK2.info (for keeping the community alive)
Ty for anyone testing the beta.
Lucas Arts and Raven and everyone else I didn't mention (that statement covers everybody right?).
- Technical and other information found in the read me.
This map is being released as Open Source -
Anyone may use the map file for any reason as long as,
all the "read me" files are included. If a separate release is made by someone else,
a different name is required for a separate release. Anyone may use, in whole or, in parts or
pieces, any part of they desire for their own project. Do please include all the read me files
with a separate release and use a different name for your release if a large portion of the map
is used. If using pieces or parts, just include the read me file for the map or other models by
other authors and give us some credit
There are models in the game built by other authors, Boothand (torch models, mounted moose antlers
and pine trees) and tree models by Szico. There is a read me included for Szico's trees and use of
these models are described in his read me so if the trees are used by anyone for a project make
sure to read and include his read me file with any project they are used for. As for Boothand's
models, I do not have a read me for them. Boothand knew I was going to release the map as open
source and was very supportive of the idea and I am sure anyone using his models he made in this
map would have his approval as long as he is given some credit for making them.
"Porting" the geometry or the map file for another game is encouraged however, I do not control the use
of Lucas Arts files or some other elements made by others provided in this release to be used
in another game besides Jedi Outcast and Jedi Academy. All custom textures included with the
map are free to use and modify (again make sure to include all the readme's if any textures are
used). Any signs or textures I have made are free to use or modify.