So at first I was running my 1.02 basejka (basemv?) server on an Arch Linux machine with JK2MV version 1.3.1. No issues. I rebuilt my server and decided to give Red Hat a go, but I noticed after the time limit is hit (7 hours) and the map restarts, the player animations are all screwed up. The single bot I have is running around the map doing backflips. Not even the jumping backflips, but like the animation you get when you are kicked in the head and flip around backwards.
I have tried replacing the executable/assets/libraries a couple times. I also have 3 servers with mods installed that do not have this issue with the same 1.4.1 version. I am at a loss on this one. Please let me know if I need to submit a video or something. This is something players can see when connecting to the server, and the animations seem to affect players too.
I tried blaming Red Hat as I couldn't get openJK working on it. But I migrated the game servers to a windows host and have the same problem.
Aside from that, I am aware that HTTPS downaloads are still in progress. I have an ISP that blocks port 80 but not 443. So I am unable to host fast HTTP downloads. I know that if I move the files from my hosting server and place them on the game server it tries to use port 18200 or so.
Is it possible to specify a socket address instead of a URL? Similar to:
http://jk3files.com:18200
Or specify a remote server + port? I tried to do just that, but I couldn't get it to work. I figured it was worth my time to ask before I pulled all of my hair out.