fau wrote: ↑24 Sep 2017, 09:18
Edit:
Once again, this is what will be referenced even without any special configuration:
1. pk3 containing currently used qvm mod (don't put serverside qvms in a pk3!)
2. Current map
Not quite true, there's one completely optional PK3 on my server that's automatically referenced without being forced; being in the fs_game folder I run may have something to do with it (it's just alternate sounds for the jetpack in Duelers Mod).
I'm actually using the forcelist to push player skins and hilts (roughly 36MB right now). Also, one map on my server isn't readily available on the internet due to changing filenames inside the PK3 (PK3 filename also changed to prevent overwrite!); the author of the map included color-codes which made using /(dev)map a pain. If I could omit the skins and hilts from UDP downloads, players using that method would only have to wait two minutes minimum if the current map isn't an issue.
My suggestion is just meant to help serve the worst case scenario. The probability of serving a non-MV client seems pretty small to me, but any chance something doesn't work for someone is a chance I take very seriously; that's why I'm pitching the idea.