True, though as DcMod isn't open source that might prove to be slightly difficult to do in his caseouned wrote:But just like Tr!Force said, it's better to fix it in the mod (dcmod or whatever)
What are the main things u use from dcmod? Maybe we can recommend u to use another mod...darthboss wrote:thnks.if u guys can,help me.i host the fod server on 1.04
there is also a movement bug.sometimes u get randomly frozen for a few sec
For force servers there isn't really any public alternative to DcMod yetTr!Force wrote:What are the main things u use from dcmod? Maybe we can recommend u to use another mod...darthboss wrote:thnks.if u guys can,help me.i host the fod server on 1.04
there is also a movement bug.sometimes u get randomly frozen for a few sec
I think Ouned and Daggolin just forgot about it; as Daggolin mentioned they know how to fix it, but they don't know when they will have timedarthboss wrote:The thing is , SoL server runs jk2mf ( the old version ) , with dcmod.
And you can't saber steal there .
JK2MF was something entirely different than JK2MV. We did indeed forget about saberstealing. I honestly thought saberstealing was already fixed in jk2mv, as my tests did not let me steal sabers (I think Boothand or Maniac were testing with me). As it seems you can't always steal sabers on basejk, that's what gave me the wrong impression and I never checked the code to make sure we have it already.darthboss wrote:The thing is , SoL server runs jk2mf ( the old version ) , with dcmod.
And you can't saber steal there .
Not yetMiso wrote:there's no alternate mod for force fighting aside from DCMod 1.2
oooo thats right ;dKameleon wrote:Not yetMiso wrote:there's no alternate mod for force fighting aside from DCMod 1.2
It is the only public mod with a force duel mode, except TwiFire :lol: That is the main reason you would usually see a force server choose DcMod over DS-Online; that and then because of the trigger systemDaggolin wrote:Why exactly is DCMoD without alternatives for force fighting?