When you're trying to open a server, does it happen just with custom maps or also with default maps (e.g. ffa_bespin)?ManiaC wrote:..if i join with /map bla bla it works
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cd ..
jk2mvded-win-x86.exe +set vm_game 2 +set vm_cgame 2 +set vm_ui 2 +set dedicated 2 +set net_port 28070 +set mv_httpdownloads 1 +set mv_serverversion 1.03 +set fs_game MyModFolder +exec MyCustomConfig.cfg
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jk2mvded-win-x86.exe +set vm_game 2 +set vm_cgame 2 +set vm_ui 2 +set dedicated 2 +set net_port 28070 +set mv_httpdownloads 1 +set mv_serverversion 1.03 +set fs_game MyModFolder +exec MyCustomConfig.cfg
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jk2mvded-win-x86.exe +set vm_game 2 +set vm_cgame 2 +set vm_ui 2 +set dedicated 2 +set net_port 28070 +set mv_httpdownloads 1 +set mv_serverversion 1.03 +set fs_game MyModFolder +map ffa_bespin
well, okey, it's not directly related thenfau wrote:I believe this is a jk2mv issue, because what if a mod sets it to 200 and then you force your own ui code in the creteserver menu? This is basically what happened in a commit above.
Setting a cvar to anything shouldn't crash client code. That's a security issue in my book.ouned wrote:well, okey, it's not directly related then :Pfau wrote:I believe this is a jk2mv issue, because what if a mod sets it to 200 and then you force your own ui code in the creteserver menu? This is basically what happened in a commit above.
What I mean is that g_maxforcerank must be fixed in the game module to not accept > 7 (or accept them but also implement it correctly), which is out of scope for jk2mv.