JK2MV v1.2 Released

General discussion and help regarding JK2MV.
Post Reply
User avatar
Daggolin
Administrator
Posts: 794
Joined: 23 Feb 2015, 13:05

JK2MV v1.2 Released

Post by Daggolin »

JK2MV v1.2

What's new:
  • option to permanently decline files in download dialogue
  • improved download status screen (by TriForceX)
  • support for JKA skins
  • auto demo-recording features (by entdark)
  • new console fonts, better font rendering (r_consoleFont, r_fontSharpness)
  • scalable console font size (con_scale)
  • adjustable anisotropic filtering level (r_ext_texture_filter_anisotropic)
  • multisample anti-aliasing (r_ext_multisample)
  • shader_mv files / additional shader keywords (see wiki for details)
  • saber stealing fix (mv_fixsaberstealing)
  • unix-like console keyboard-shortcuts
  • console message timestamps (con_timestamps)
  • MVAPI Level 2
  • arm architecture support
  • raw mouse input
  • additional new cvars: com_busyWait, cl_autoDemo, cl_autoDemoFormat, cl_drawRecording, con_height, mv_consoleShiftRequirement, r_textureLODBias, r_saberGlow, r_loadSkinsJKA, r_convertModelBones
  • LoadJPG error handler (fix for crashes on some custom maps)
  • tons of other small improvements and fixes (see commit history on github)
https://jk2mv.org/Downloads
User avatar
fau
Staff
Posts: 433
Joined: 16 Aug 2015, 01:01
Location: Warsaw / Poland
Contact:

Re: JK2MV v1.2 Released

Post by fau »

To disable new fonts: cl_consoleFont 0; r_fontSharpness 0 (also in menus)
Give it a try though. Console font may look awkward at first, but it's more legible once you get used to :-)

edit: And checkout main menu -> setup -> jk2mv for new options.
Last edited by fau on 05 Jul 2016, 11:32, edited 1 time in total.
User avatar
Boothand
Administrator
Posts: 986
Joined: 24 Feb 2015, 08:21
Contact:

Re: JK2MV v1.2 Released

Post by Boothand »

Support for JKA skins, what's meant by this?
User avatar
fau
Staff
Posts: 433
Joined: 16 Aug 2015, 01:01
Location: Warsaw / Poland
Contact:

Re: JK2MV v1.2 Released

Post by fau »

Haven't tried myself, but probably you can download JKA skins from jkhub.org and they will work :P

Please don't upgrade your dedicated servers to 1.2 yet. We've discovered an issue that raises adds considerable latency :-( It affects client too a little bit, just set com_busyWait to 1 for previous behaviour until we fix it.
Kevin
Administrator
Posts: 393
Joined: 07 Jun 2015, 08:36

Re: JK2MV v1.2 Released

Post by Kevin »

Boothand wrote:Support for JKA skins, what's meant by this?
Means just what it says ;) I believe Daggo even made it support the torso/head/leg feature that some skins have :)
User avatar
Daggolin
Administrator
Posts: 794
Joined: 23 Feb 2015, 13:05

Re: JK2MV v1.2 Released

Post by Daggolin »

Yes, the head/torso/leg feature should work, but not the custom colors some JKA skins support.
Example:

Code: Select all

model modelname/|headname|torsoname|legname
Regarding the latency issue, com_busyWait 1 improves the pings, but creates heavy cpu load. It's best to run 1.1.1 on servers for now, until an update is released.
User avatar
Milka
Posts: 43
Joined: 24 Feb 2015, 00:50

Re: JK2MV v1.2 Released

Post by Milka »

Excellent job guys, good work, awesome! :!:

< (bowzz)

:D
User avatar
NubSmoo
Posts: 52
Joined: 27 Nov 2015, 10:16

Re: JK2MV v1.2 Released

Post by NubSmoo »

looking good
{Nub} Ownz Your Face!
Post Reply
Created by Matti from StylesFactory.pl and Warlords of Draenor (modified by jk2.info)
Powered by phpBB® Forum Software © phpBB Limited
 

 

cron