Any anti-wallhack or jkbot?

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Tr!Force
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Any anti-wallhack or jkbot?

Post by Tr!Force »

i already have an antiscript in my mod... so there is some people still using wallhacks, or jkbot... and i dont want study how to block or fix that because im doing a lot of another coding works on my mod... so, anyone can share a source code or the code pieces of a simple anti-wallhack or anti-jkbot?

Thanks.
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ouned
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Re: Any anti-wallhack or jkbot?

Post by ouned »

I released the source of jk2mf a while ago. https://github.com/ouned/jk2mf
but it can't be done in jk2mv since it's opensource and one could just bypass it pretty easily.
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Re: Any anti-wallhack or jkbot?

Post by Tr!Force »

ouned wrote:I released the source of jk2mf a while ago. https://github.com/ouned/jk2mf
but it can't be done in jk2mv since it's opensource and one could just bypass it pretty easily.
i know could be bypassed, same happen with my antiscript, is a normal antiscript... so, im implementing this for "newbies" scripters or normal people who is trying to cheat the game. Not for advanced or old school players. i have an active staff. so if someone is cheating they will just got a ban.

thanks dude.
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Re: Any anti-wallhack or jkbot?

Post by ouned »

https://github.com/ouned/jk2mf/blob/mas ... n.cpp#L584
this is the code which decided if it's a movement script.
you will be disappointed. :lol:
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Re: Any anti-wallhack or jkbot?

Post by Tr!Force »

ouned wrote:https://github.com/ouned/jk2mf/blob/mas ... n.cpp#L584
this is the code which decided if it's a movement script.
you will be disappointed. :lol:
haha mine is a littlebit simmilar but i added somethings in another places, like in CG_DrawActiveFrame to scan once every second.
well. is a basic antiscript, i dont need more advanced because is for normal cheaters. so thanks anyways, i will check for the jkbot protection and maybe somethings like the forceplugin method u used. i think my method isnt perfect.

thanks dude for sharing knowledges
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Re: Any anti-wallhack or jkbot?

Post by ouned »

You really can't do that in a qvm. At least not without people bypassing very very easily.
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Re: Any anti-wallhack or jkbot?

Post by Daggolin »

And memory-hooking jk2mv isn't going to be fun for a lot of reasons...
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Re: Any anti-wallhack or jkbot?

Post by Tr!Force »

ouned wrote:You really can't do that in a qvm. At least not without people bypassing very very easily.
are u talking about anti jkbot?
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Re: Any anti-wallhack or jkbot?

Post by Daggolin »

Tr!Force wrote:
ouned wrote:You really can't do that in a qvm. At least not without people bypassing very very easily.
are u talking about anti jkbot?
Any real anticheat. You're very limited in a qvm and even tiny changes to the executables will make your entire qvm-anticheat useless. And JKBot hooks into the engine, which means without adaptions it is not even compatible to jk2mv.

Anyway people could just port JKBot into the JK2MV source and compile an engine with integrated cheats. If you're not planing to make a dll/so clientside that only works with one specific verison of the engine you can't really do anything about that.
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Re: Any anti-wallhack or jkbot?

Post by Tr!Force »

I know that, but my mod isnt an anticheat mod, i just added a simple cheats protections, for normal cheaters, im not interested to add more advanced things, isnt the point of my mod.
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