Tr!Force wrote:ouned wrote:You really can't do that in a qvm. At least not without people bypassing very very easily.
are u talking about anti jkbot?
Any real anticheat. You're very limited in a qvm and even tiny changes to the executables will make your entire qvm-anticheat useless. And JKBot hooks into the engine, which means without adaptions it is not even compatible to jk2mv.
Anyway people could just port JKBot into the JK2MV source and compile an engine with integrated cheats. If you're not planing to make a dll/so clientside that only works with one specific verison of the engine you can't really do anything about that.