Weird JK2 v0.54 (Jedi Knight 2 Beta)

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Tr!Force
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Weird JK2 v0.54 (Jedi Knight 2 Beta)

Post by Tr!Force »

I found in my files a source code of the beta version of JK2 v0.54 , idk if is the same public release form ravensoft.
i compiled and repaired some little code to test and i found some interesting and weird things.

PD: This is to show to the normal players, i think coders tryed this version yet hehe.

- the executable (jk2mp.exe) has a really weird icon
- the external console is like the quake3 one (blue background)
- the intro videos are running with double speed
- there is no menus, it skips to a full screen console only
- the text fonts of somethings are the same used in JK3 chat
- the default model isnt kyle, is luke skywalker
- there is no saber stances, is a custom with all movements mixed
- the current used force icons are shown at the top/left corner (like holocron ones)

well after a battle my game crashes, i think the code needs more fixes, idk...
there are some screens:
jk2beta1.jpg
jk2beta1.jpg (105.72 KiB) Viewed 54298 times
jk2beta2.jpg
jk2beta2.jpg (397.87 KiB) Viewed 54298 times
jk2beta3.jpg
jk2beta3.jpg (135.39 KiB) Viewed 54298 times
jk2beta4.jpg
jk2beta4.jpg (216.54 KiB) Viewed 54298 times
jk2beta5.jpg
jk2beta5.jpg (204.01 KiB) Viewed 54298 times
Last edited by Tr!Force on 22 Dec 2015, 17:23, edited 4 times in total.
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ouned
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Re: Weird JK2 v0.54

Post by ouned »

LOL please more
we really need a even more bugged version of jk2 8-)
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Tr!Force
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Re: Weird JK2 v0.54

Post by Tr!Force »

ouned wrote:LOL please more.
we really need a even more bugged version of jk2 8-)
haha, no please, quake 1 is better than this bugged version xD.
anyways, some people doesnt know nothing about this version, is the reason why i posted.
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Daggolin
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Re: Weird JK2 v0.54

Post by Daggolin »

You forgot the best part about it - the ATST actually works in multiplayer as far as I remember testing it. :lol:
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Re: Weird JK2 v0.54

Post by Tr!Force »

Daggolin wrote:You forgot the best part about it - the ATST actually works in multiplayer as far as I remember testing it. :lol:
haha really?? i didnt tried! ¿u called him using the cmd /#mm?
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Re: Weird JK2 v0.54

Post by Daggolin »

Tr!Force wrote:
Daggolin wrote:You forgot the best part about it - the ATST actually works in multiplayer as far as I remember testing it. :lol:
haha really?? i didnt tried! ¿u called him using the cmd /#mm?
Yes, but it seems to behave very similar to the one in the latest catz clientside for 1.04 (based on the remaining atst code in the 1.04 cgame-code).
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Re: Weird JK2 v0.54

Post by NubSmoo »

Aww screenshots broken
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Re: Weird JK2 v0.54

Post by Daggolin »

NubSmoo wrote:Aww screenshots broken
That's why it is better to attach images to the post instead of just linking to them. :?
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Re: Weird JK2 v0.54

Post by Tr!Force »

NubSmoo wrote:Aww screenshots broken
im re-uploading them! i broke the url's sorry :lol:
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Re: Weird JK2 v0.54

Post by ouned »

loading extremely slow though
at least for me
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Re: Weird JK2 v0.54

Post by Tr!Force »

ouned wrote:loading extremely slow though
at least for me
Yes is why u said i need reupload them... (my server is so laggy, i need move it to another datacenter)
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Re: Weird JK2 v0.54

Post by Daggolin »

Just attach the screenshots to your posts. ;)
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Re: Weird JK2 v0.54

Post by Tr!Force »

Daggolin wrote:Just attach the screenshots to your posts. ;)
lol true, i forgot that button... done!
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Re: Weird JK2 v0.54

Post by NubSmoo »

Tr!Force wrote:
NubSmoo wrote:Aww screenshots broken
im re-uploading them! i broke the url's sorry :lol:
Thanks :D looks quite interesting, id like to mess around on it lol
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