JK2 Hilt selector code help
Posted: 16 Oct 2017, 17:23
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Jedi Knight 2 - The Community Forum
https://jk2.info/
If you want to remove all of the JediMod stuff except hilts anyway, why not just start with a clean basejk source, and then either port the hilt related things or write it from scratch?Kyojinmaru wrote: ↑18 Oct 2017, 10:51 I have compiler errors. I've tried deleting all JediMod 1.2 code, leaving only the hilt selector code and adapting it to the base game by removing hilt2 entries and all that, but no luck.
BTW, I'm doing it on the JediMod 1.2 source.
It's like saying: "I'm not an engineer or a mechanic but I would like to make some modifications to my aeroplane. Could you help me with this, please?". No, learn to code (and start with something easier) or find someone to do it for you.Kyojinmaru wrote: ↑18 Oct 2017, 20:15 I'm no coder, I'm trying to do it without proper knowledge of the game code, I have the code but I don't know how to port it to basejk properly, that's why I'm asking for help. Could you help me with this, please?
Just take a look in a sourcecode with hilt support (forcemod, jedimod, duelers, etc...) and copy/paste from the main files where the hilt code is:Kyojinmaru wrote: ↑19 Oct 2017, 10:26 If someone could do it for me would be awesome, but it would be fine just if someone tell me which parts of the code are needed for this. Then I'll port it to basejk and do the needed modifications.