anyone else had the issue with executing files over 16K, i get the cbuf_inserttext overflowed error message I know its a buffer issue ive tried increasing a few buffers from the serverside but I think its going to require a bit more since the jk2 exe is what controls it. Has anyone found a good way to fix this?
If the buffer is in the engine you can only increase its size in the engine. Overriding the error won't do you any good either, as the buffer would still be limited in size and therefor unable to hold all the data you want it to hold (overriding the error shouldn't be possible within a qvm anyway).
What im trying to do is to create a file, with every entity inside of the map. like ffa_deathstar. So that way I can use this entitylist instead of the game one and be able to edit things without recompiling the map. So I have a command that save every entity and its properties to a file, however when the file is over 16k, it refuses to load i get a cbuf_inserttext overflow error.