Handmade Quake

Discussions about modding, questions, mod requests or just show off what you're working on.
Post Reply
User avatar
fau
Staff
Posts: 430
Joined: 16 Aug 2015, 01:01
Location: Warsaw / Poland
Contact:

Handmade Quake

Post by fau » 12 Jan 2016, 18:04

A series of videos in which the author is trying to rewrite Quake from scratch. Just pasting here for the reference.
https://www.youtube.com/watch?v=2mKd3tP ... rhxWKgVKVy - Prerequisites, installing msvc, really boring.
https://www.youtube.com/watch?v=yPHJgfS ... MarnfyNhHF - Introductory C programming so far, maybe it will get faster/more interesting later on.

I wouldn't recommended videos I've seen so far to anyone familiar with C.
I'm not a big fan of video tutorials, one could read the code or write it himself in half the time. I consider it a lazy form of sharing knowledge, as opposed to written text or real, interactive lecture. Ofc there are exceptions like cooking or make-up guides, but programming is not one of them :P

User avatar
Tr!Force
Posts: 433
Joined: 26 Feb 2015, 12:25
Location: Chile
Contact:

Re: Handmade Quake

Post by Tr!Force » 12 Jan 2016, 18:48

quite nice to see the quake 1 source rewriten from scratch (i tried the original quake 1 source few years ago, and this new one is too much better), so is interesting how this guy explain how full video games are actually built.

most of games nowadays are based in a standard source code, so this video is a clear view about how is made from the beginning. im really surprised how this guy started with a blank visual studio project, nothing pre-written at all. (he must love much programming :lol:)

thanks for sharing
Image
"The dark side? I've been there. Do your worst." - Kyle Katarn
  • JK2 & JK3 Code-Mod Developer
  • Jedi Knight Plus Mod Project: Click Here
  • E-Mail: triforce@jk2mp.com
  • Discord: TriForce#8785

User avatar
Boothand
Administrator
Posts: 976
Joined: 24 Feb 2015, 08:21
Contact:

Re: Handmade Quake

Post by Boothand » 12 Jan 2016, 19:23

This seems useful for understanding how the JK2 code is structured and how C works.
Thanks for sharing!

User avatar
ouned
Administrator
Posts: 589
Joined: 23 Feb 2015, 13:03
Location: Gliese581c

Re: Handmade Quake

Post by ouned » 13 Jan 2016, 13:45

rewritten from scratch?
this guys is downloading the source and trying to get it working on a modern compiler from my looks.

Where is the part I missed?

EDIT: nvm got it :lol:

User avatar
Tr!Force
Posts: 433
Joined: 26 Feb 2015, 12:25
Location: Chile
Contact:

Re: Handmade Quake

Post by Tr!Force » 13 Jan 2016, 14:17

ouned wrote:rewritten from scratch?
this guys is downloading the source and trying to get it working on a modern compiler from my looks.

Where is the part I missed?

EDIT: nvm got it :lol:
thats a clear example people never read :lol: hehe
Image
"The dark side? I've been there. Do your worst." - Kyle Katarn
  • JK2 & JK3 Code-Mod Developer
  • Jedi Knight Plus Mod Project: Click Here
  • E-Mail: triforce@jk2mp.com
  • Discord: TriForce#8785

User avatar
Kazuka
Moderator
Posts: 260
Joined: 10 Aug 2015, 20:30

Re: Handmade Quake

Post by Kazuka » 13 Jan 2016, 17:41

Nice post and interesting! :P

Post Reply
Created by Matti from StylesFactory.pl and Warlords of Draenor (modified by jk2.info)
Powered by phpBB® Forum Software © phpBB Limited
GZIP: On