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Re: [Clientside | BETA] KaMod 1.04 Edition
Posted: 20 Sep 2017, 19:22
by Miso
The keyboard layout doesn't show inputs on demo playback, which is not really a big deal
I just think it would be a cool feature. Maybe if it's something you're up to doing ^^
Re: [Clientside | BETA] KaMod 1.04 Edition
Posted: 21 Sep 2017, 05:23
by Kevin
Miso wrote: ↑20 Sep 2017, 19:22
The keyboard layout doesn't show inputs on demo playback, which is not really a big deal
I just think it would be a cool feature. Maybe if it's something you're up to doing ^^
Hmm, I have a pretty good idea why this is the case, and could probably make a fix for when you just use the keyboard to see your own keys at least.
New version coming soon btw
Re: [Clientside | BETA] KaMod 1.04 Edition
Posted: 03 Oct 2017, 15:52
by Tr!Force
Kameleon wrote: ↑21 Sep 2017, 05:23
Miso wrote: ↑20 Sep 2017, 19:22
The keyboard layout doesn't show inputs on demo playback, which is not really a big deal
I just think it would be a cool feature. Maybe if it's something you're up to doing ^^
Hmm, I have a pretty good idea why this is the case, and could probably make a fix for when you just use the keyboard to see your own keys at least.
New version coming soon btw
the problem why isnt showing on demo is because the code was made to get the movement/keypress of active/real users, not a "ghosts" like in demos. im already fixing that @Kameleon
Re: [Clientside | BETA] KaMod 1.04 Edition
Posted: 10 Oct 2017, 09:20
by Kevin
Tr!Force wrote: ↑03 Oct 2017, 15:52
the problem why isnt showing on demo is because the code was made to get the movement/keypress of active/real users, not a "ghosts" like in demos. im already fixing that @Kameleon
Will be looking forward to that then
Re: [Clientside | BETA] KaMod 1.04 Edition
Posted: 06 Dec 2017, 20:03
by Kevin
Miso wrote: ↑20 Sep 2017, 19:22
The keyboard layout doesn't show inputs on demo playback, which is not really a big deal
I just think it would be a cool feature. Maybe if it's something you're up to doing ^^
This has been fixed by Cutie in a version of our UnityMod (Formerly known as KaMod) which has yet to be released. Figured I would update you on the matter
They also work on any server now