I would rather have the bases have different layouts myself.
Right now, I am not trying to do anything with the playable areas or even the door in the blue base. The only thing that has interfered just a tiny bit, is I added some pillars in the red base in the clip zones then I made one look broken and a small piece does go from one clip zone to another in one corner spot but a clip was added above it. It's high enough where I don't think it will be touched in a no force ctf match unless some trip mines are added around the red shield unit in the red base then you might touch the pillar or the clip above it.
--Middle with a couple trees added. Sky box changed to accomodate.
I am basically editing ctf_yavin for fun and I have some ideas that might be pretty neat. Sounds like I will try to make it the same, yet different. And the work I am doing shouldn't take very long so if nobody really uses the map I wouldn't be at much of a loss putting work into it. It's been kinda fun editing a few things here and there and last night I made a big skybox around the map so I could compile and take a look and I do like it so far. The middle and red area already look pretty cool. I haven't done much with the blue side yet.
I may remove the area portals in the doors however, I can use hints to maximize fps and get rid of areaportals which cause a little bug when you stand inside one.
Red base with pillars added and some broken etc, mostly all within clip zones.
Making a completely different map in the style of yavin? Yes I thought of that but how about a completly different ctf map in the style of The Temple of Mechanism? Blue base will have water and a sky and red base will have lava and rocks and maybe be underground or in a cave? We tested the golf course for mechtemple as a ctf map and it was neat but just really doesn't work quite right for ctf.
Both bases would not be the same when I work on a mechtemple ctf map. (I don't really like the idea of having identical bases. If it's really a big deal for bases to have the same gameplay or one team having one advantage over the other, just switch sides during a match or of course play on a different map that is identical.
Plus, the Mechanism Temple backstory, is that the temple is located on yavin 4. So that's a win - win right? Mech Temple ctf + yavin = awesome? lol Anyway, I am being corny now.
I am not putting a whole lot of effort into a new ctf_yavin, I would however put a good amount of effort into a mech temple ctf map. I just haven't worked on a mech ctf map just yet as I am finializing some edits for a conversion of Mechtemple for Jedi Academy. Those edits should be done soon. It's taking a little longer than anticipated because I don't just want a straight conversion for JA. I'm having to edit quite a few things for the JA version because it doesn't look as good in JA yet but it's getting closer. Plus I am adding more sound effects to fill in the sound much more and bringing back a thing or 2 deleted.
A bouncy vertical ctf I have thought about do and always wanted to do. I was consdering this while jumping around mechtemple thinking one base would be in the council room up top and the other base would be the main start area of golf. The top team would have the clear advantage of just dropping off the side of the cliff to the ground below without fall damage which unbaalances things quite a bit. I could add something similar yet different to a mechtemple themed ctf map but take away the advantage or make a canyon to have to jump across with water below and some trees or something.