That's going to be part for the mvsdk. The mods you built based on that cleaned up source code are going to work in 1.02, 1.03 and 1.04. At the moment I have working game/cgame/ui modules and the gameplay of each version seems to work just fine. However things need to be properly tested and the code needs cleanup. I am currently working on a local repository, because I keep changing lots of things, renaming files, functions, etc. Once it's in a cleaned up and stable state I am going to commit the code into a public repository.ouned wrote:Daggolin is working on what you are asking for.
That's epic!Daggolin wrote: That's going to be part for the mvsdk. The mods you built based on that cleaned up source code are going to work in 1.02, 1.03 and 1.04.
Once I am done with the 1.04 version of my mod, I am most likely going to "port" it to the mvsdk (Possible going to end up rewriting some stuff as I port it over), rather than porting it to both the 1.03 and 1.02 sources It will take less time and be a more clean base at the same time :3Daggolin wrote:That's going to be part for the mvsdk. The mods you built based on that cleaned up source code are going to work in 1.02, 1.03 and 1.04.ouned wrote:Daggolin is working on what you are asking for.
Code: Select all
$ gcc -DWIN32 -D__LCC__ g_main.c
In file included from g_local.h:5:0,
from g_main.c:4:
q_shared.h:782:0: warning: "ID_INLINE" redefined
#define ID_INLINE static
^
With old an new lcc versions as I recall?Boothand wrote:I have compiled on Windows 10 without any issues, just for the record.
Yep!Daggolin wrote:With old an new lcc versions as I recall?
of course, but he can do some test to startDaggolin wrote:Triforce, some of your tips are quite nice, but if dziablo can wait a bit longer I would suggest to wait for the mvsdk. It's going to come with fixes an improvements for basejk, as well as the ability to use the resulting qvms in 1.02, 1.03 and 1.04.
I agree. And a tutorial makes sense, as it is quite hard to get help if you don't know what a function is, what a variable is, ... (just like triforce said).ouned wrote:nice tutorial triforce.
If you have never programmed before, the best step would be to go though some basic C tutorials.
Saves you a lot of time compared to just trial and error how I learned it. :lol:
I wrote a Linux Makefile for my own distraction (and to practice writing makefiles). Shared Objects crash with jk2mv, haven't investigated why yet.dziablo wrote:I'm using Ubuntu now and source compiles successfully via wine.
does the same one work with the old jk2ded?Shared Objects crash with jk2mv