Is it possible to use rend2 with JK2MV?

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Tom Arrow
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Is it possible to use rend2 with JK2MV?

Post by Tom Arrow »

Is it possible to use rend2 with JK2MV?
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Boothand
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Re: Is it possible to use rend2 with JK2MV?

Post by Boothand »

I wish! Not out of the box. For whoever plans on ever porting that, when it's done, it's gonna be a lot of work.
Tom Arrow
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Re: Is it possible to use rend2 with JK2MV?

Post by Tom Arrow »

How so? Is it more than just a simple hook to replace the renderer?
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Boothand
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Re: Is it possible to use rend2 with JK2MV?

Post by Boothand »

Ouned knows more about it than me. Maybe you're right and it's just to replace the renderer. I just assumed it would be a lot of work judging by the amount of effort it has taken Xycaleth (who is a graphics programmer) to port it from ioq3 over the years, and it's still not done for Jedi Academy. But the way may be a lot shorter from JA to JK2 than from ioq3 to JA.
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ouned
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Re: Is it possible to use rend2 with JK2MV?

Post by ouned »

It's basically just about API gluing. But OpenJK already has a modular renderer (we don't), so.. still some work.
And you can never know about unexpected stuff coming up while doing it...

In the moment I wouldn't even be interested in porting it as it isn't what I expected it to be. I don't give a fuck about graphical improvements, I want moar efficiency with current stuff. But I guess that would need an overall improvement of the engine itself, so basically a new engine^^
Tom Arrow
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Re: Is it possible to use rend2 with JK2MV?

Post by Tom Arrow »

Hm. Well, I am not concerned with performance so much, I have a rather fast PC.

Actually, I would be more interested in having rend2 in JoMME, but I figured it would be about the same amount of work.
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fau
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Re: Is it possible to use rend2 with JK2MV?

Post by fau »

I don't know about rend2, but q3 rendered is not used to it's full potential in JK2. High resolution textures and lightmaps go a long way.
Tom Arrow
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Re: Is it possible to use rend2 with JK2MV?

Post by Tom Arrow »

Huh. I agree about textures, but lightmaps seem to be limited to 128x128. Just Googled it.
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