I am trying to get JK2 maps into a 3D program. This works fine with some maps, like ctf_yavin and cairn_dock1. See attached screenshots.
Now, I am trying to do the same with yavin_swamp. I decompile the BSP and inside GtkRadiant 1.5, I can see most stuff that I expect to be there. For instance trees, level structure, water, etc.
When I recompile into BSP with -meta and -patchmeta and then convert to ASE and then get the shit into my 3D software, all of this has disappeared. I think q3map somehow strips those entities (correct term?) out of the file. Any way around that? The current result is simply unworkable. Where there is ground and water, suddenly there is ... nothing. I estimate that not more of 20% of the level structure make it into the ASE.
Any ideas?