cg_thirdpersonrange on JK2MV

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sithmartyr
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cg_thirdpersonrange on JK2MV

Post by sithmartyr »

Is there anyway to get cg_thirdpersonrange to not be cheat protected on 1.02 using JK2MV?

Any help appreciated,

Thank you!
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ouned
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Re: cg_thirdpersonrange on JK2MV

Post by ouned »

that's a cvar in the cgame module. So a simple cgame mod can remove the cheat protection.
You can't do that in JK2MV.
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Miso
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Re: cg_thirdpersonrange on JK2MV

Post by Miso »

Digging up an old topic here...but felt compelled to give a voice ^^


viewtopic.php?f=38&t=218

^^ This brings you to the @JJ@ Mod clientside, the only "public" clientside that lets you use cg_thirdpersonrange.

You can technically use this on other servers, but I would not advise doing so, mainly because this clientside alters the scoreboard by showing your Kill / Death rather than just the score.

Using this on other servers will basically break the scoreboard on your screen as everyone's score will read 0/0 even though it's not.

If you have some C experience, you could get a copy of the 1.04 MP code and make your own client to enable cg_thirdpersonrange. It's not very hard if you use a nice piece of software like Visual Studio or something similar.
Jj.miso
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Boothand
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Re: cg_thirdpersonrange on JK2MV

Post by Boothand »

Enabling thirdpersonrange should be a one-line edit, the question is what mod-base to put it on, since the most popular clientsides (1.02) don't exactly have the code released - so, the absence of those features might outweigh the value of adding various fixes to a new codebase.
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Daggolin
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Re: cg_thirdpersonrange on JK2MV

Post by Daggolin »

Technically all the 1.02 clientsides out there should be open source. The license states that everyone receiving a copy of the compiled mod may demand access to the source code. So theoretically you just need to ask the modder for the source code.
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ouned
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Re: cg_thirdpersonrange on JK2MV

Post by ouned »

Daggolin wrote:theoretically


another way to do it for a closed mod is to actually do it in jk2mv. you can remove the CVAR_CHEAT flag from the cvar as the cvar system is handled in the engine.
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Daggolin
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Re: cg_thirdpersonrange on JK2MV

Post by Daggolin »

That might work for some of the cvars (like cg_thirdpersonrange), but thinking of some other cvars like cg_fov that won't work, cause the allowed range is limited within the cgame module itself (I am not sure if other cvars are affected, too). But it would "theoretically" be possible through jk2mv for cg_thirdpersonrange.
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