Is possible, and easy to add (with some .menu format knowledges). So, i dont think It would be suitable for jk2mv, is more like for a "mod".Nemios wrote:1) First Person Lightsaber
By setting "cg_fpls 1" one can play from a first person perspective with the saber. In facts, every time I install this wonderful game I bind a key to toggle the cvar
"bind F2 cg_fpls !"
Is it possible to add to the config menu this? It would be similar to how the single player part of the game already permits the PoW.
This could be a good addition, but i dont think if make a single build for both is a good idea, maybe they can add an access button to the right bottom corner for both sp and mp, exactly how the steam osx version does.Nemios wrote:2) Single Player build
I searched the Internet and couldn't find a single build for the single player part of the game on Windows. OpenJK don't work really well with JK2.
Could you provide a simple build? I don't mind if you don't do any change to the original code, except obviously the CD check. I have 3 copies of the original game (first release, SW Best of PC and Steam) but would love to play in a portable way the SP part of the game too, without a CD inserted and without Steam.
Thank you very much for the attention.
Ok, i can live with an extra pk3.Tr!Force wrote:Is possible, and easy to add (with some .menu format knowledges). So, i dont think It would be suitable for jk2mv, is more like for a "mod".Nemios wrote:1) First Person Lightsaber
By setting "cg_fpls 1" one can play from a first person perspective with the saber. In facts, every time I install this wonderful game I bind a key to toggle the cvar
"bind F2 cg_fpls !"
Is it possible to add to the config menu this? It would be similar to how the single player part of the game already permits the PoW.
if u want it in a pk3 i can give u a little "extra" menu i made few years ago with useful hidden options (cg_hudFiles, cg_fpls, cg_thirdpersonrange, cg_fov, toggle console, messagemode, etc....
When i said "could't find i single build" i meant "couldn't find any build". A separated exe would be fine, like the original game. Hopefully someone will do it.Tr!Force wrote:This could be a good addition, but i dont think if make a single build for both is a good idea, maybe they can add an access button to the right bottom corner for both sp and mp, exactly how the steam osx version does.Nemios wrote:2) Single Player build
I searched the Internet and couldn't find a single build for the single player part of the game on Windows. OpenJK don't work really well with JK2.
Could you provide a simple build? I don't mind if you don't do any change to the original code, except obviously the CD check. I have 3 copies of the original game (first release, SW Best of PC and Steam) but would love to play in a portable way the SP part of the game too, without a CD inserted and without Steam.
Thank you very much for the attention.
That isnt the goal of jk2mv... Jk2mv is mostly mp... Idk if in the future sp will be supported.Nemios wrote:Thanks dude, you are da man!
I bet I'm not the only one who could use the SP exe, so my suggestion to put it in the download area along with jk2mv is still valid.
Another idea came to my mind... put 3 more options to set:
g_saberGhoul2Collision
g_saberTraceSaberFirst
g_saberDamageScale
I'll give a look to your work with the pk3 to learn how to do it myself...
Just out of curiosity, what do these do?Nemios wrote: g_saberGhoul2Collision
g_saberTraceSaberFirst
g_saberghoul2collision: if will make saber blocking lots more like SP and it'll be tons more accurate, your saber will only block if it is close or gets in the way of the other lightsaber. The characters wont just go into an animation but actually block the blow perfectly. It even increases blocking from behind (if you are doing a heavy overhead swing it will block from behind).Boothand wrote:Just out of curiosity, what do these do?Nemios wrote: g_saberGhoul2Collision
g_saberTraceSaberFirst
I think the first one is supposed to use the actual saber blade geometry for collision (1.04 only), but can't recall if it actually worked like that.
How about saberTraceSaberFirst?
True, but I usualy set them myself since I usually host my battles... against bots :lol:Tr!Force wrote:That isnt the goal of jk2mv... Jk2mv is mostly mp... Idk if in the future sp will be supported.Nemios wrote:Thanks dude, you are da man!
I bet I'm not the only one who could use the SP exe, so my suggestion to put it in the download area along with jk2mv is still valid.
Another idea came to my mind... put 3 more options to set:
g_saberGhoul2Collision
g_saberTraceSaberFirst
g_saberDamageScale
I'll give a look to your work with the pk3 to learn how to do it myself...
About the new 3 commands u suggest, u will not be able to use them, because these are server commands, no client commands, u need to be the server owner if u what use them (via rcon or console). That is why the most of server uses configuration files (cfg) to get executed automatically when the server launch.
u should create a server with the external binaries instead from ingame server creator. So u can load automatically a config file with all ur favorite commands. are u using windows, linux or osx?Nemios wrote:
True, but I usualy set them myself since I usually host my battles... against bots :lol:
I understand it is not a priority for most people.
Windows, but i prefer the ingame server creator so i can choose the map and mode on the fly, based from the mood. It's not really a problem. Set them once, set them forever. Besides, i'm experimenting with CFGs.Tr!Force wrote:u should create a server with the external binaries instead from ingame server creator. So u can load automatically a config file with all ur favorite commands. are u using! windows, linux or osx?Nemios wrote:
True, but I usualy set them myself since I usually host my battles... against bots :lol:
I understand it is not a priority for most people.
Well, if u preffer the ingame server creqtor, u can create a config file called "autoexex.cfg" in base folder with ur custom cvars, this config will run automatically at when the server startsNemios wrote: Windows, but i prefer the ingame server creator so i can choose the map and mode on the fly, based from the mood. It's not really a problem. Set them once, set them forever. Besides, i'm experimenting with CFGs.
I know maybe i'm going a little too far with this but... Won't you do another little fix to the jk2sp.exe for me? It crashes if i set r_mode=-1 and set a widescreen res. Is it possible to apply the same fix of jk2mv.exe?
And the minimizer would be great too...
Doesn't work, it sets the res to the equivalent of r_mode 3. Isn't the -2 setting what the fix is supposed to do?Tr!Force wrote:Well, if u preffer the ingame server creqtor, u can create a config file called "autoexex.cfg" in base folder with ur custom cvars, this config will run automatically at when the server startsNemios wrote: Windows, but i prefer the ingame server creator so i can choose the map and mode on the fly, based from the mood. It's not really a problem. Set them once, set them forever. Besides, i'm experimenting with CFGs.
I know maybe i'm going a little too far with this but... Won't you do another little fix to the jk2sp.exe for me? It crashes if i set r_mode=-1 and set a widescreen res. Is it possible to apply the same fix of jk2mv.exe?
And the minimizer would be great too...
About ur resolution problem, u should use:
/r_mode -2
After that, u need close the game and launch again, that cvar will takes ur desktop resolution to apply in the game
i forgot that :lol: (is in openJK Jk2 SP too) i got confused.Daggolin wrote:@TriForce: He is talking about the single player. r_mode -2 only exists in jk2mv.
@Nemios: All of us barely have time to keep working on the things we are already working on. SP related things are not on any of our lists of things we have time for, nor want to work on. Why don't you look into OpenJK singleplayer? Last time I tried OpenJK singleplayer for JK2 it worked great. As they have combined the jk2 and jka singleplayer into one executable I don't see any reason to make another.
Code: Select all
seta r_customwidth "1366"
seta r_customheight "768"
seta r_mode "-1"
You dont need to build or compile the whole code, just get it ready from current builds generated (remember to download the last version) http://builds.openjk.org/Nemios wrote:Actually I have JKA. But last time I tried openJK singleplayer for JK2 didn't work for me. From what I read, I thought one should build himself the DLL to run the game and I haven't the skills to do it. https://github.com/JACoders/OpenJK/tree/master/codeJK2
And that brings us to the very first post of the thread... I couldn't find any build of JK2sp! At least Tr!Force gave me one, but I think the game deserves an "official" open build for the SP part too.Daggolin wrote:Yep, you are right. I think it's disabled by default. But if you compile OpenJK with jk2 sp support it should be enough to put the compiled files into your jk2 for it to work.
You don't need JKA to use OpenJO SP.Tr!Force wrote:yeh, i compiled a simple jk2sp.exe for @Nemios but i cant start to fix things or share individually to users, maybe an standalone jk2 SP project instead the openJK one's would be better, becase not all of people had both games (jk2 & jk3)