In 1.04 they can't send people flying with knockback, so I decided to try with high jump at first, but that resultet in people kicking each other xD But yeah, might end up just making it low jump as defaultBoothand wrote:Count me in!
Kicks? Why would you play Manhunt with force enabled in the first place?
1.04 wk comes down mostly to kicking and teamplay. Ganging someone is much easier than in nk where you need to avoid hitting your teammates so it's not well suited for this mode. I played a bunch of 1v2 nk rounds with players on the same level and usually single wins :D (because you need to be very careful attacking simultaneously, also single has better motivation). Players usually just mutually agree to not use kicks. If you want to disable them server-side, either disable damage/knockback or remove them completely in pmove.Kameleon wrote:In 1.04 they can't send people flying with knockback, so I decided to try with high jump at first, but that resultet in people kicking each other xD But yeah, might end up just making it low jump as default :)Boothand wrote:Count me in!
Kicks? :D Why would you play Manhunt with force enabled in the first place?
Having a few team change related issues regarding bots, so I hope you didn't try it with bots xDfau wrote:I played a round of manhut yesterday and it's NOT the same as Red Rover. Not sure what rules would work best in 1.04, we're gonna figure it out on sunday I guess
Ahh okay And yes, bots are a nightmare x_x Can't even use forceteam on them properly :lol: If you ever fix the bot related issues, let me know :lol:fau wrote:No, I played it on some public server. Bot connection code path is a mess in jk2, don't worry about them
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seta g_saberDmgVelocityScale 1
Thank you Always forget about that cVarDaggolin wrote:1.02 knockbacks:Code: Select all
seta g_saberDmgVelocityScale 1
By the way, unlike some others keep claiming the right value for 1.02 knockback should be "1", NOT "1.3". Using "1.3" should be interpreted as "1.0" anyway. :ugeek:Kameleon wrote:Thank you Always forget about that cVarDaggolin wrote:1.02 knockbacks:Code: Select all
seta g_saberDmgVelocityScale 1
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VectorScale (dir, g_knockback.value * (float)knockback / mass, kvel);
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if (mod == MOD_SABER)
{
VectorScale (dir, (g_knockback.value * (float)knockback / mass)*g_saberDmgVelocityScale.integer, kvel);
}
else
{
VectorScale (dir, g_knockback.value * (float)knockback / mass, kvel);
}