The Temple of Mechanism
2nd Beta test.
Today! Saturday November 28th at 8pm CET or 2pm EST,
Thanks to all who participated
https://drive.google.com/file/d/0Bw0wzU ... sp=sharing
We will be holding one more beta test for the map. And if no major bugs are found, this will end up being a release party!!!
New to the beta test are 2 separate maps:
mechgolf.bsp and ctf_mechgolf.bsp
Those who attended the first test requested this area be a map in itself for use on a jump server after discovering that strafe jumping was quite fun through the area.
Both of these maps are compiled and ready for the test. The ctf map is intended for a no force ctf match and I have placed many clips around the map to restrict some areas which are undesirable to get to during a ctf match. This area was not built for ctf and I can't say the game play will be balanced or not. The ctf map also only has weapons used for ctf matches in JK2 for a no force ctf match. There are no grenades in the ctf version to golf with. Mechgolf.bsp is basically the same as it is in the temple of Mechanism except you cannot enter the other temple areas. Only the golf course is available. Also, the sounds for each hole for the sound effect are hole specific and is not a global sound. (so if someone decides to trigger it often they will only be annoying themselves.)
New for the main map:
a stage at the bar which I couldn't be much happier with.
A new underground area consisting of a couple areas I had deleted previously in an earlier version and redesigned a little bit.
More secrets, and some other improvements here and there.
I hope everyone can stop by and have some fun with us!