Nice picture there Milka. Good timing on that screenshot. And thanks for coming to the event too.
Daggolin suggested we run another test. After a few things I have changed already. One more test may be warranted because a few things have changed. I think all the bugs are fixed that were pointed out during the testing and I found more little bugs just yesterday editing the map. Every time I look around I find something so it was a tremendous help for you guys to have a look. I will try to get a test going for this weekend. After all the work I did yesterday, I think it has only made the map much better and I can't wait to see everyone's reaction.
The next test, I should have the golf separate in a different map as suggested during the last test. Basically the only thing holding me back is the fire and the statues. Fire is gone and I tried to use a different texture that would glow, but I may need to make a new texture and shader or replace the statues at the start point. Also holes now have numbers but they are a little dark.
Some good news on the map. I basically couldn't get away from my computer yesterday. I've reduced many entities in the map to help the connection issues. It was great to hit that limit for the beta because I know now where that limit is. I knew the entity limit wasn't far off but I had never had anyone join a server to test it. A trick for Jedi Academy is you can add NPC's to give you an idea of where that limit is. I've added many bots in JK2 but after the test, the bots don't seem to count. I believe every player is 2 entities, the player and the saber. So a 16 person server, that's 32 entities. The _beta version only 1 person could connect. I've gone through the map with a fine tooth comb to reduce the entites in the map keeping as much fire as possible. I started the map only wanting to light it with natural light sources but for JK2, sadly a bunch of fire had to go. I have also reduced here and there some models, some triggers and a couple elevators, a couple other efx runners, a couple patch_corners in the river etc.
More good news, by reducing entities (fx_runners from 120 to about 60 now and other reductions), there are more new areas already. The new areas are old areas from the map. I trimmed the fat off of the map, deleting a few areas I brought in from ffa_khomm. I have done some work on them for mechtemple but at one point I decided to restructure a few things and they weren't necessarily needed. A couple days for the test, the dojo under the temple , with swords on the wall, I had a platform there made for a different map but I decided it didn't fit. I wanted to replace it for the test but didn't have the time. That area is vastly expanded now with access to a couple of the areas I deleted previously.
Overall progress is going well. And when I get excited about something I seem to type or talk a lot about it
So, sorry for the long post. (Just ask Boothand, he knows lol).
This weekend I'd like to set up another test if I can and will keep ya'll posted (pun intended)