Map servers

General topics about Star Wars or Jedi Knight II.
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YY-James
Posts: 23
Joined: 20 Aug 2016, 03:07

Map servers

Post by YY-James » 27 Nov 2016, 01:56

Hey guys, I decided to take the time to create servers that will have all (working) maps that were archived from jk3files, which is now gone, and has been restored by Mr.Wonko. And now, since jk2mv has been developed, you can enter and download the map files without searching for the file online. :D

Since the quake 3 engine does not like folders packed with near or even at 500 .pk3 files (This includes your own (client) files as well, keep this in mind.)

There will be 2 servers with a rotation in alphabetical order.

Once the servers have been complete, it will be announced here. Currently, there will be an estimated total of 700 maps when completed.

Server #1: Online - 66.150.214.5:28071
Server #2: Currently offline - 66.150.214.5:28073
One map got nope'd. :oops:

If you have a (new) map that you would like to be archived and used on this server, you can send it to me by PM, or place it in the Downloads / Releases section and I may pick it up there.

In the meantime, i'll use my own server as a file site as well. Large maps are sometimes rate limited from file hosting services.
For map files you can't get it anywhere else, including Mr. Wonko's website listed here: http://mrwonko.de/jk3files/, click here http://66.150.214.5:18020/ I'll be nice enough to allow anyone to use this as a http download site free of charge. If you want more files, i'll gladly help.

Edit 5-27-2020: Now all files from Mr.Wonko's website circa 2018 have been organized within 50 pk3 files.
This should make it a bit easier for you. :grin:
If all files within every single pk3 were placed within only one pk3 file, then numerous errors will likely occur, such as textures being overwritten.

Edit 6-9-2020: Server #1 online, one map I have tried to load, even individually, spammed an error, so it will be excluded for now.

Yes, I might've missed a map or didn't make a new chunk for those maps yet.
I am also aware that maps may be missing shaders and textures. I've noticed at least one map not including its own textures.

https://www.mediafire.com/file/9l53h3k6 ... t.txt/file The list of maps for voting.
Last edited by YY-James on 11 Jun 2020, 04:07, edited 7 times in total.

YY-James
Posts: 23
Joined: 20 Aug 2016, 03:07

Re: Map servers

Post by YY-James » 01 Jan 2017, 11:44

Alright! Servers are ready to go!

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NubSmoo
Posts: 52
Joined: 27 Nov 2015, 10:16

Re: Map servers

Post by NubSmoo » 03 Jan 2017, 11:59

Awesome, I got bunch of maps on my servers but got to fix them lol
{Nub} Ownz Your Face!

YY-James
Posts: 23
Joined: 20 Aug 2016, 03:07

Re: Map servers

Post by YY-James » 27 May 2020, 22:27

I've discovered a group working on Quake 3's file system, even related to my issue that I've mitigated to a point.
https://github.com/Chomenor/ioq3_new_fi ... m/releases

Granted that there plenty of map files already, I think this could be useful in the future. Maps are still being made, and even by shrinking the amount of pk3s loaded at startup, it will hit that limit eventually. Could this limit be raised or even removed entirely? :relaxed:

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fau
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Location: Warsaw / Poland
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Re: Map servers

Post by fau » 28 May 2020, 13:24

jk2mv isn't a file hosting server. If you want to use it this way, be my guest but it's not our goal to replace existing file hosting protocols like http, ftp etc. and I don't see this limitation on a number of pk3s as a problem.

If you look at this github project you linked you will see it has 247 commits to implement this filesystem. It's a ton of work, a quarter of what went into jk2mv altogether. And for what? Good software is lean and modular, rather than including everything and the kitchen sink. Let game server be a game server and use http server for hosting files.

If you really want to do something like a server with rotation of 700 maps then you can maybe compile a special jk2mvded server with raised filesystem limits, but I don't see a need for it in a mainstream release (also it will be probably slow to change map). Multiple servers with different map sets - what you're doing now sounds like a good solution too.

Are you repacking multiple maps into a single pk3? You even noticed yourself that it will cause various conflicts and errors, why would you do this? Also I'm not sure if it would be ok with original authors to repack them.

PS If the problem is that when you have many pk3s on a server for map rotation and there are conflicts between assets, maybe this is something we could find a workaround for in jk2mv (but is it a problem? don't remember how it works right now). Certainly it's not a problem for clients who auto downloaded them with dl_ prefix - only pk3s currently used are loaded.

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