Search found 407 matches

by fau
24 Sep 2017, 09:18
Forum: Bugs & Suggestions
Topic: Suggestion: mv_httpReferences
Replies: 13
Views: 65718

Re: Suggestion: mv_httpReferences

I was just joking (mostly). Do you really need it / had complains from players? Sounds like a gimmicky thing to do. If you don't have jk2mv then you won't join without a map anyway. PS Don't add maps to the referencedpaks file and they won't be pushed to clients until needed. Example Kameleon gave d...
by fau
23 Sep 2017, 11:00
Forum: Bugs & Suggestions
Topic: Suggestion: mv_httpReferences
Replies: 13
Views: 65718

Re: Suggestion: mv_httpReferences

Waiting for udp downloads gives them time to go to jk2mv.org and download clientside ;-)
by fau
21 Sep 2017, 10:28
Forum: General & Help
Topic: Cannot get Internet-clients to download files
Replies: 6
Views: 40792

Re: Cannot get Internet-clients to download files

udp downloads work fine alongside http downloads. At a first glance whitelist/blacklist work too, but better test it yourself.
by fau
28 Aug 2017, 15:34
Forum: Help / Suggestions
Topic: Linux VS Windows Server
Replies: 3
Views: 26483

Re: Linux VS Windows Server

It looks like your server has some serious timing issues. Can you set com_speeds cvar to 1 and paste log? What is your system load when you type "uptime" in a terminal? Is your system clock showing correct time? Do you use default config? What when you remove bots and use some basejk map?
by fau
28 Aug 2017, 09:22
Forum: Help / Suggestions
Topic: Linux VS Windows Server
Replies: 3
Views: 26483

Re: Linux VS Windows Server

Define stutter. Can you paste a server address?
by fau
25 Aug 2017, 12:36
Forum: Events
Topic: Possible Gaming Ladders
Replies: 20
Views: 133670

Re: Possible Gaming Ladders

It's a 1v1 ladder tournament. Not automatic, global ranking system like you can see in many online games for match-making. Each match must be planned (one player challenges another on the website), agreed upon and played in due time. Then you manually report results on the page.
by fau
23 Aug 2017, 17:35
Forum: Events
Topic: Possible Gaming Ladders
Replies: 20
Views: 133670

Re: Possible Gaming Ladders

This is something for a game mod to do, not the kind of ladders they are making.
by fau
21 Aug 2017, 13:19
Forum: Introduce yourself
Topic: Greetings
Replies: 8
Views: 48835

Re: Greetings

Hi
Isn't king of the hill already there? (duel gametype)
by fau
04 Jul 2017, 17:44
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft #3
Replies: 2
Views: 22837

Re: [1.04 NF] SaberMod Clan Arena Draft #3

Clan Arena Draft #3 is over. We had slightly less players than before, therefore played in 4x3 format (4 teams 3 players each). On the upside few oldschool top players showed up: hav0c and Pingu. Hope we will see them more in the future. Here are results: Team Josh : Josh, dentoN, fau Team n1 : kro,...
by fau
03 Jul 2017, 19:03
Forum: Maps
Topic: Ca Bespin Clientside (JaggedCougar)
Replies: 19
Views: 91294

Re: Ca Bespin Clientside (JaggedCougar)

Only called so. It's a map + skin + broken arenas.txt scripts making other default maps being unvotable.
by fau
02 Jul 2017, 16:23
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft #3
Replies: 2
Views: 22837

Re: [1.04 NF] SaberMod Clan Arena Draft #3

Bump.
Starts in 40 minutes.
by fau
26 Jun 2017, 19:03
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft #3
Replies: 2
Views: 22837

[1.04 NF] SaberMod Clan Arena Draft #3

Hi, Clan Arena Draft #2 had a great turnout (well over 20 players), we seem to be on a rise. No reason to stop now, everyone should feel invited to next Clan Arena Draft #3 on Sunday the 2nd 7PM CEST . I have some new ideas how to better handle the organisation aspect, also players are already more ...
by fau
25 Jun 2017, 21:44
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft #2 - 25/06/2017
Replies: 1
Views: 19063

Re: [1.04 NF] SaberMod Clan Arena Draft #2 - 25/06/2017

Here are results if you can't wait, I'll write a proper post with next week announcement a bit later: http://challonge.com/cadraft2
by fau
20 Jun 2017, 22:39
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft #2 - 25/06/2017
Replies: 1
Views: 19063

[1.04 NF] SaberMod Clan Arena Draft #2 - 25/06/2017

Hey, No time to waste, next event is this Sunday 25th at 7PM CEST on Extreme servers again. If you missed the first one, please read up on it here: https://jk2.info/viewtopic.php?f=31&t=733 I think now that most players are familiar with the gametype and team picking rules everything will go smo...
by fau
20 Jun 2017, 01:13
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft
Replies: 9
Views: 51999

Re: [1.04 NF] SaberMod Clan Arena Draft

Read description under youtube video. Basically everyone thought blue team has it in the bag because (a) they had 2 players vs one (b) michl had 10hp (c) there was one second left. I even wrote gg before time was out.
by fau
19 Jun 2017, 21:27
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft
Replies: 9
Views: 51999

Re: [1.04 NF] SaberMod Clan Arena Draft

More individual stats :-) +------------------------+---------+-------+-------+--------+--------+-----------------+-------------+ | Nick | Matches | Score | Kills | Deaths | Damage | Damage Received | Team Damage | +------------------------+---------+-------+-------+--------+--------+----------------...
by fau
19 Jun 2017, 20:37
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft
Replies: 9
Views: 51999

Re: [1.04 NF] SaberMod Clan Arena Draft

The tournament is over and I consider it a success :-) Over 16 players turned up for the event: shot0013.jpg Team captains picked up their teams, 4 teams 4 player each and we played a round robin Clan Arena tournament. Final Standings Team stormix: stormix, hek, noob, robert Team fau: fau, shadow565...
by fau
17 Jun 2017, 10:15
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft
Replies: 9
Views: 51999

Re: [1.04 NF] SaberMod Clan Arena Draft

Really need people for this. I know some KAI members will come, I wrote on SoL forums, gonna spam jka discord today and tomorrow. Ofc I'm counting on JK2 PUG discord regulars. krO will try to bring some Polish players via facebook and I invited whoever I could yesterday on the server. Please invite ...
by fau
14 Jun 2017, 18:14
Forum: Events
Topic: Gun Game beta event
Replies: 9
Views: 53062

Re: Gun Game beta event

I'll be there then :-)
by fau
14 Jun 2017, 11:39
Forum: Events
Topic: Gun Game beta event
Replies: 9
Views: 53062

Re: Gun Game beta event

No, please don't make it this Sunday -.- I probably won't be available in July though.
by fau
13 Jun 2017, 11:03
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft
Replies: 9
Views: 51999

Re: [1.04 NF] SaberMod Clan Arena Draft

I hope it will be at least 4x4 (4-player teams). In 2v2 draft wouldn't work so well for making balanced teams. On a side-note: this video uses the same "vertical FOV" as fov 97 on 4:3 resolution. I think I will update fov limit so it's still optional (dmflag), but doesn't disadvantage wide...
by fau
12 Jun 2017, 20:45
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft
Replies: 9
Views: 51999

[1.04 NF] SaberMod Clan Arena Draft

Tournament is over, click here to see results. Hi! I'm happy to invite you to another JK2 event – this time a Clan Arena Draft Tournament . Event is open for everyone from beginners to top players and will take place on Sunday 18.06.2017, 7PM CEST / 5PM UTC . We will be playing on Extreme ~ Clan Ar...
by fau
05 Jun 2017, 06:38
Forum: Clientside/Serverside mods
Topic: SaberMod 2.0
Replies: 15
Views: 73291

Re: SaberMod 2.0

Actually I'm thinking, if adding a few optional (enabled by game mode) emotes would make it a viable FFA mod then I would probably go for it. But I think FFA mods have many other fun commands and options I'm not gonna put my time into. What do you think?
by fau
04 Jun 2017, 19:05
Forum: Clientside/Serverside mods
Topic: SaberMod 2.0
Replies: 15
Views: 73291

Re: SaberMod 2.0

Well, these tournaments (simultaneous king of the hill or some complicated round robin system from chess I have researched) will be mainly for public play. I think it's better for real tournaments to be managed by hand anyway. You will be able to skip a round and spectate other players, or if you fi...
by fau
04 Jun 2017, 18:27
Forum: Clientside/Serverside mods
Topic: SaberMod 2.0
Replies: 15
Views: 73291

Re: SaberMod 2.0

I may as well go ahead and list what I have planned for next release (haven't really started working on it, now I'm giving some time to jk2mv). If you think something else would be more important or have new ideas then write please. I may release before I implement all these as I did with 2.0. In my...
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