Search found 634 matches

by Boothand
25 Jun 2017, 09:31
Forum: Introduce yourself
Topic: Hi I got recruited today!
Replies: 5
Views: 43240

Re: Hi I got recruited today!

Welcome! We sure aren't many Norwegians around.
by Boothand
20 Jun 2017, 15:27
Forum: Other
Topic: Qeffects Pro 1.0 (eezstreet)
Replies: 2
Views: 27447

Re: Qeffects Pro 1.0 (eezstreet)

Yes, as long as you do the stuff I wrote in the bottom of the post
by Boothand
19 Jun 2017, 22:09
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft
Replies: 9
Views: 51962

Re: [1.04 NF] SaberMod Clan Arena Draft

What happened in "Michl Channeling The Move"? Red team was under but won?
by Boothand
14 Jun 2017, 08:59
Forum: Events
Topic: Gun Game beta event
Replies: 9
Views: 53044

Re: Gun Game beta event

9th of July is in a while, not sure if I'll be available. Why not sooner?
by Boothand
13 Jun 2017, 08:39
Forum: Tournaments
Topic: [1.04 NF] SaberMod Clan Arena Draft
Replies: 9
Views: 51962

Re: [1.04 NF] SaberMod Clan Arena Draft

Very nice. This is how I like to play 2v2s, though preferrably the match starts in a little smaller area (like bespin) with the participants closer together, so it's less likely to start as a series of separate 1v1s.

Hopefully I'll be there.
by Boothand
05 Jun 2017, 11:54
Forum: Clientside/Serverside mods
Topic: SaberMod 2.0
Replies: 15
Views: 73259

Re: SaberMod 2.0

I guess emotes might help some people feel at home, though I personally have never used them.
by Boothand
04 Jun 2017, 19:01
Forum: Clientside/Serverside mods
Topic: SaberMod 2.0
Replies: 15
Views: 73259

Re: SaberMod 2.0

One thing I don't like about simultaneous duels in tournaments is that nobody ends up watching the matches, not even the finals (in my experience), and that makes it more boring to play and to watch and stream. The more people watching, the more exciting and meaningful. Curious about what spectator ...
by Boothand
04 Jun 2017, 17:54
Forum: Clientside/Serverside mods
Topic: SaberMod 2.0
Replies: 15
Views: 73259

Re: SaberMod 2.0

Looks cool! What's the 'Net' stat?
by Boothand
31 May 2017, 12:29
Forum: General
Topic: Custom map
Replies: 18
Views: 257544

Re: Custom map

Looks pretty good! And huuge. Some of the areas look a bit empty, most notably the screenshots where you can see lots of clearly tiled textures.
by Boothand
24 May 2017, 09:00
Forum: Clientside/Serverside mods
Topic: SaberMod 2.0
Replies: 15
Views: 73259

Re: SaberMod 2.0

Hmm, I feel very claustrophobic with 97 FOV. I know someone who uses 500, and yes he can pretty much see all around him, so I understand. I think allowing a little more should be okay though? Just curious, the clientside is required to play, right? In that case, maybe it's not unfair if everyone has...
by Boothand
24 May 2017, 02:40
Forum: Clientside/Serverside mods
Topic: SaberMod 2.0
Replies: 15
Views: 73259

Re: SaberMod 2.0

Sounds really cool, gotta try it out soon. Never tried Sabermod in the first place.

"Set original (97) FOV limit for all players with dmflags 16.", what does this mean?
by Boothand
22 May 2017, 17:44
Forum: Other
Topic: Post yout destktop
Replies: 21
Views: 113767

Re: Post yout destktop

High tech! You're gonna hate mine..

At some point the resolution changed and all my icons were thrown about, and I just went with it.

Image
by Boothand
09 May 2017, 08:33
Forum: Movies and compilations
Topic: Shax vs Boothand (match to 10)
Replies: 0
Views: 57136

Shax vs Boothand (match to 10)



Just a little something I did for fun. Turns out winning vs Shax with 100/100 hp/armor is many times harder than 100/25.

My favorite part is 2:52
by Boothand
19 Apr 2017, 12:46
Forum: Movies and compilations
Topic: pJK2 #2 (race demo montage)
Replies: 3
Views: 28988

Re: pJK2 #2 (race demo montage)

I find these videos with high continuous motion hard to turn off. Nicenice.

Does leaning into walls not go faster in CPM physics (whichever this is?)
by Boothand
13 Mar 2017, 12:38
Forum: Models / Skins
Topic: Mine Monster (fixed for MP)
Replies: 3
Views: 28173

Re: Mine Monster (fixed for MP)

Hahah, well done, mister. As for these monsters, nothing else has given me as much grief as them in the singleplayer campaign on the hardest difficulty. Because you see, when you hold the officer as hostage in Artus Detention, he opens a door which triggers loads and loads of mine monsters to come a...
by Boothand
08 Mar 2017, 17:26
Forum: Models / Skins
Topic: JK2MP Playable R2D2
Replies: 3
Views: 26483

Re: JK2MP Playable R2D2

Heheh cool
by Boothand
02 Mar 2017, 15:59
Forum: Events
Topic: Gun Game 1.04 test event
Replies: 7
Views: 44324

Re: Gun Game 1.04 test event

Have you done any more updates on it since last playtest?
by Boothand
06 Feb 2017, 00:41
Forum: Models / Skins
Topic: Duck (Boothand)
Replies: 15
Views: 85592

Re: Duck (Boothand)

It's free, I love how it works, very hotkey driven, makes modeling a true joy, and you can do so much with it. Modeling, animating, sculpting, baking to normal maps, texture painting directly on the model, and more. And mr wonko's plugin suite is the way to go if you wanna bring stuff to JK2.
by Boothand
05 Feb 2017, 21:17
Forum: Models / Skins
Topic: Duck (Boothand)
Replies: 15
Views: 85592

Re: Duck (Boothand)

That was in 3Ds max, but nowadays I'd recommend Blender
by Boothand
02 Feb 2017, 00:47
Forum: Models / Skins
Topic: BenZarWenTaz. skin
Replies: 1
Views: 19004

Re: BenZarWenTaz. skin

That's such a cool model! +1 for animal.

Unfortunately I can't get it to show up in-game, no idea why..
by Boothand
02 Feb 2017, 00:45
Forum: Models / Skins
Topic: Pirate Kyle 1.0
Replies: 5
Views: 38730

Re: Pirate Kyle 1.0

Hahah! Well done. I'm on a boat. On a turtle.
shot0039.jpg
shot0039.jpg (1.15 MiB) Viewed 38719 times
by Boothand
22 Jan 2017, 17:47
Forum: Introduce yourself
Topic: Hi, Im Troop
Replies: 3
Views: 30147

Re: Hi, Im Troop

Cool, welcome!
by Boothand
20 Jan 2017, 13:17
Forum: Movies and compilations
Topic: Demo database
Replies: 7
Views: 40335

Re: Demo database

Sounds like a very cool thing, if maybe also a bit overkill for this community. What kind of demos are you interested in? I have a lot of FF craziness.
by Boothand
17 Jan 2017, 08:16
Forum: Help / Suggestions
Topic: How to create player models?
Replies: 5
Views: 34853

Re: How to create player models?

1. Yes, add the existing bones into a list of bones to weight to, or something.

2. That sounds reasonable to me. Don't see why that shouldn't work. I'd save and do a quick test if it works!
by Boothand
16 Jan 2017, 18:20
Forum: Help / Suggestions
Topic: How to create player models?
Replies: 5
Views: 34853

Re: How to create player models?

If you do go with 3DS Max, maybe my tutorial on it will help you.
viewtopic.php?f=44&t=111

Nowadays, I'd say go with Blender since it's free and there's a GLM exporter for it and it's my favorite modeling software.
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