Search found 312 matches

by Kevin
02 Aug 2018, 12:40
Forum: General
Topic: JK2 Battle Royale brainstorming
Replies: 5
Views: 184374

Re: JK2 Battle Royale brainstorming

Sounds like it would be fun. May not be too hard with some server side modifications, for someone familiar with the source code. For the borders, a map could use doors that only open/close once, triggered by a timer running out. Maybe a huge map with various paths and hallways, which close in a ran...
by Kevin
21 Jul 2018, 21:47
Forum: Maps
Topic: Bespin Platform
Replies: 7
Views: 60549

Re: Bespin Platform

Updated the map. Read "Update notes" for more information.
by Kevin
21 Jul 2018, 20:26
Forum: Maps
Topic: Artus Topside
Replies: 10
Views: 58799

Re: Artus Topside

Updated the map. Read "Update notes" for more information.
by Kevin
21 Jul 2018, 13:44
Forum: Tutorials
Topic: 1.04 force tutorial
Replies: 14
Views: 73030

Re: 1.04 force tutorial

YY-James wrote: 21 Jul 2018, 09:21
Kameleon wrote: 19 Jul 2018, 17:56
YY-James wrote: 18 Jul 2018, 22:28 Here you go, another small update.
You should add the updates to the original topic as well, so that the update doesn't get lost in the other replies ;)
tried, only one appears
Tried removing the old before attatching the new?
by Kevin
19 Jul 2018, 17:56
Forum: Tutorials
Topic: 1.04 force tutorial
Replies: 14
Views: 73030

Re: 1.04 force tutorial

YY-James wrote: 18 Jul 2018, 22:28 Here you go, another small update.
You should add the updates to the original topic as well, so that the update doesn't get lost in the other replies ;)
by Kevin
18 Jul 2018, 20:43
Forum: Maps
Topic: Five Nights At Freddy's Sister Location
Replies: 3
Views: 25287

Re: Five Nights At Freddy's Sister Location

Flendo wrote: 18 Jul 2018, 16:51 Click Show and you can see Screenshots.
Ah, must have missed that. You should add something like "Screenshots:" above it or something.
by Kevin
18 Jul 2018, 16:27
Forum: Maps
Topic: Five Nights At Freddy's Sister Location
Replies: 3
Views: 25287

Re: Five Nights At Freddy's Sister Location

Screenshots, please. People want screenshots when downloading maps.
by Kevin
13 Jul 2018, 18:34
Forum: Maps
Topic: Artus Topside
Replies: 10
Views: 58799

Re: Artus Topside

C4N wrote: 13 Jul 2018, 17:38 I'm also thinking about how this map could work pretty nice as a fast-paced CTF map.

There is even colors! Blue base to the left and red base to the right.
Where would the flags be located then? :')
by Kevin
13 Jul 2018, 17:38
Forum: Maps
Topic: Yavin Trial
Replies: 6
Views: 36967

Re: Yavin Trial

C4N wrote: 13 Jul 2018, 17:18 Nice work.

Just a question, is there any way to leave the saber area once you enter there?
Thank you :D

There's ysalimaries leading back to the spawn area from both the courtyard and challenge at the saber, unless this item is disabled by the server admin :)
by Kevin
13 Jul 2018, 17:35
Forum: Maps
Topic: Yavin Temple
Replies: 3
Views: 25528

Re: Yavin Temple

Just because we don't have droid spawning buttons in mp, it doesn't mean the button should be left out ;)

Thank you :)
by Kevin
13 Jul 2018, 17:33
Forum: Maps
Topic: Artus Topside
Replies: 10
Views: 58799

Re: Artus Topside

I love the fact that you took your time to make a version without the missing models for those who doesn't have the model pack, thanks for your awesome work. Thank you! Noticed recently that the hitboxes for the standing metal crates near the shuttle is slightly too tall, and have already fixed thi...
by Kevin
13 Jul 2018, 16:11
Forum: Maps
Topic: Yavin Courtyard
Replies: 2
Views: 22184

Re: Yavin Courtyard

Instead of having the push trigger enabled by default at the lift, start with it disabled and enable the push when a player use the button, that way it looks like the explosion pushed him away, and when players approaches again, the lighting push them. Glad you like them! Sadly, without serverside ...
by Kevin
13 Jul 2018, 11:20
Forum: General
Topic: JK2 Files (Filefront)
Replies: 4
Views: 173640

Re: JK2 Files (Filefront)

kenny_1 wrote: 13 Jul 2018, 10:17 Cool. Problem with MrWonko was that you couldnt see pictures etc, just download randomly
You can see the screenshots on Wonko's site too. Example:
https://mrwonko.de/jk3files/Jedi%20Outc ... All/73919/
by Kevin
12 Jul 2018, 16:35
Forum: General
Topic: JK2 Files (Filefront)
Replies: 4
Views: 173640

Re: JK2 Files (Filefront)

Guess most people didn't care much, as most files were never truly gone, but has been available on MrWonko's site all long anyway.

https://mrwonko.de/jk3files/Jedi%20Outcast/
by Kevin
12 Jul 2018, 12:45
Forum: General
Topic: JK2 Battle Royale brainstorming
Replies: 5
Views: 184374

Re: JK2 Battle Royale brainstorming

I think I remember @fau talking about wanting to make such thing in the past too?
by Kevin
07 Jul 2018, 12:23
Forum: Maps
Topic: ffa_bespin Update (Yay!)
Replies: 4
Views: 31298

Re: ffa_bespin Update (Yay!)

fau wrote: 07 Jul 2018, 08:55 Or use this: https://github.com/mvdevs/jk2mv/wiki/MV-Shaders Both methods are fine and will continue to work in jk2mv.
Nice, didn't know this was a thing :D
by Kevin
06 Jul 2018, 21:13
Forum: Maps
Topic: ffa_bespin Update (Yay!)
Replies: 4
Views: 31298

Re: ffa_bespin Update (Yay!)

Hey UnLimited, looks very nice :D If you want to keep it in one file, rather than having both an "MV" and "NoMV" version, due to the dynamic glow I presume (?), you can use the .dynGlow files that only affects JK2MV. Example: shaders/sabers.dynGlow Example content: // Red saber g...
by Kevin
23 Jun 2018, 06:50
Forum: Introduce yourself
Topic: Checking in.
Replies: 2
Views: 20636

Re: Checking in.

Indeed it is :) Most players are from EU, and play during the evening hours :) I'd recommend you to get JK2MV if you reinstall; modern open source exe with many neat features, security fixes, etc. With that you can also filter bots from the serverlist ;) https://jk2mv.org Screenshot_20180623-084233_...
by Kevin
28 May 2018, 07:59
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271131

Re: UnityMod [Clientside]

Nice work! Is this only 1.04, or for 1.02 as well? I would tag the topic with compatible game versions. I think I thought about this, but then forgot about it again. Thank you :D As for the cheats, not sure if I've understood correctly, but they only work if the server runs UnityMod serverside, wit...
by Kevin
27 May 2018, 20:20
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271131

Re: UnityMod [Clientside]

What if I posted an edited qvm of your clientside that doesn't respect the cvar? would you still be against censoring ? I would honestly be surprised if nobody ever released such a thing, given how incredibly easy doing so would be. And no, as we've predicted how likely that scenario is to accur, i...
by Kevin
27 May 2018, 16:34
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271131

Re: UnityMod [Clientside]

Look at the server list right now. How many servers have your cvar set? 0. How many server admins do you think would agree to people cheating on their server? Apparently your opt-out approach doesn't work. Fau, the clientside was literally just released today, along with the documentation, which de...
by Kevin
27 May 2018, 14:37
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271131

Re: UnityMod [Clientside]

Ok so how is it any different than, say, evc jkbot? In its essence this means that we made it possible for the server administrator to disable any or all of the hacks on their server, making them unusable with the clientside, and it is done simply by setting a single cvar. Don't think server admini...
by Kevin
22 May 2018, 10:35
Forum: Maps
Topic: Yavin Trial
Replies: 6
Views: 36967

Re: Yavin Trial

Boothand wrote: 20 May 2018, 15:40 Good work converting all these maps! It needs to be celebrated with Manhunt.
Thank you :)
by Kevin
22 May 2018, 10:34
Forum: Maps
Topic: Artus Topside
Replies: 10
Views: 58799

Re: Artus Topside

michl wrote: 15 May 2018, 19:23 :+1: Good work again!
:*
by Kevin
19 May 2018, 11:04
Forum: Maps
Topic: Yavin Trial
Replies: 6
Views: 36967

Re: Yavin Trial

michl wrote: 19 May 2018, 02:47 This one is truely a masterpiece !!! :heart_eyes: Everyone should use this version.
Thank you! :blush: ;)
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