Search found 413 matches

by Tr!Force
01 Mar 2015, 04:49
Forum: Bugs & Suggestions
Topic: ^8 and ^9 colors
Replies: 4
Views: 24113

^8 and ^9 colors

Can u enable ^8 and ^9 colors ??? for some quake games ^8 is orange and ^9 is gray

Image
by Tr!Force
01 Mar 2015, 04:47
Forum: Bugs & Suggestions
Topic: 1.02 Color Font Centering Bug
Replies: 2
Views: 14502

1.02 Color Font Centering Bug

i found this "bug" because in 1.02, colored strings are centered "fine", not like 1.03 or 1.04. but in your JK2MV is bad on every version (include 1.02) This is caused becaise color strings takes an invisible space of the string (i mean width). PD: 1.02 font centering is fine in ...
by Tr!Force
01 Mar 2015, 04:42
Forum: Bugs & Suggestions
Topic: MV_BAD_PROVIDER ???
Replies: 2
Views: 15889

MV_BAD_PROVIDER ???

I seen this on every server i join, in the JK2MV Settings.

@MV_BAD_PROVIDER

Image
by Tr!Force
26 Feb 2015, 21:24
Forum: Modding discussion / WIP
Topic: Some JKPlus screenshots
Replies: 4
Views: 22682

Re: Some JKPlus screenshots

ouned wrote:thats pretty cool :D
is your mod qvm compatible?
Yes of course. I dont use dll, because some people on my community uses mac osx & linux

:D
by Tr!Force
26 Feb 2015, 18:30
Forum: Modding discussion / WIP
Topic: Some JKPlus screenshots
Replies: 4
Views: 22682

Some JKPlus screenshots

Some screens of JKPlus server taken in 2014 with my community. enjoy :D November - december 2014 with friends: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/1487850_737129103008759_622884872559354924_o.jpg https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/1537580_737129...
by Tr!Force
26 Feb 2015, 16:55
Forum: Modding discussion / WIP
Topic: Weird JK2 v0.54 (Jedi Knight 2 Beta)
Replies: 13
Views: 54622

Re: Weird JK2 v0.54

Daggolin wrote:You forgot the best part about it - the ATST actually works in multiplayer as far as I remember testing it. :lol:
haha really?? i didnt tried! ¿u called him using the cmd /#mm?
by Tr!Force
26 Feb 2015, 15:15
Forum: General & Help
Topic: JK2MV development repository?
Replies: 13
Views: 50718

Re: JK2MV development repository?

ouned wrote:
fluw wrote:Nice! But why not now, even without buildsystem? But for linux, please use autotools thx! ;-D
we have no experience with these things^^
but should be easy to learn i guess.

Most likely we will use cmake because it seems to work pretty good with openjk
github + cmake would be awesome.
by Tr!Force
26 Feb 2015, 15:14
Forum: Modding discussion / WIP
Topic: Weird JK2 v0.54 (Jedi Knight 2 Beta)
Replies: 13
Views: 54622

Re: Weird JK2 v0.54

ouned wrote:LOL please more.
we really need a even more bugged version of jk2 8-)
haha, no please, quake 1 is better than this bugged version xD.
anyways, some people doesnt know nothing about this version, is the reason why i posted.
by Tr!Force
26 Feb 2015, 15:08
Forum: Bugs & Suggestions
Topic: Override MAX_SUBMODELS Error
Replies: 5
Views: 23244

Re: Override MAX_SUBMODELS Error

what about just increasing MAX_SUBMODELS ? I don't see it being used in network code in a first glance. i tried increasing the limit, but if i do online map-modding into a huge map (adding new elements, entities, etc..) i will get that crashed again, i cant do a free map-modding , i think a limit i...
by Tr!Force
26 Feb 2015, 14:54
Forum: Modding discussion / WIP
Topic: Weird JK2 v0.54 (Jedi Knight 2 Beta)
Replies: 13
Views: 54622

Weird JK2 v0.54 (Jedi Knight 2 Beta)

I found in my files a source code of the beta version of JK2 v0.54 , idk if is the same public release form ravensoft. i compiled and repaired some little code to test and i found some interesting and weird things. PD: This is to show to the normal players, i think coders tryed this version yet hehe...
by Tr!Force
26 Feb 2015, 13:44
Forum: General & Help
Topic: Hi, its me, TriForce
Replies: 4
Views: 22304

Re: Hi, its me, TriForce

ouned wrote:If someone comes up with a really cool one
We may adopt it
i can design a good one :)
Just wait me some days and i will show u some ideas i have
by Tr!Force
26 Feb 2015, 13:34
Forum: Bugs & Suggestions
Topic: Override MAX_SUBMODELS Error
Replies: 5
Views: 23244

Override MAX_SUBMODELS Error

Hi guys, im back to develop my mod JKPlus. so i have an special command to get SP Maps work on multiplayer: //Auto SP Map Fix, to fix automatically maps from SP to play in MP set JK_SPautoFix "1" So i had to edit two sides, the server/client codes and main engine (i mean the binaries) I do...
by Tr!Force
26 Feb 2015, 12:55
Forum: General & Help
Topic: Hi, its me, TriForce
Replies: 4
Views: 22304

Hi, its me, TriForce

Hi guys, Daggolin told me about your project, and ive readed entire the JK2MV features. i have one word for this... "amazing". I will support u on everything u need. Remember im a coder too, and a graphic designer, if u want something just just let me know. Also i will back to re-open the ...
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