Search found 468 matches

by Daggolin
30 Dec 2016, 13:36
Forum: General
Topic: JK2 Discord!
Replies: 4
Views: 26704

Re: JK2 Discord!

Link to join "temporary" (like when you use the private mode of your browser): https://discord.gg/WrFdZ2n
by Daggolin
18 Dec 2016, 00:30
Forum: General & Help
Topic: canno't start a server on jk2mv with latest version ?
Replies: 2
Views: 23692

Re: canno't start a server on jk2mv with latest version ?

1.1-321 - I guess someone didn't fetch the tags (git fetch --tags). ^^ Did you build "portable" or not? If not you can specify "+set fs_homepath ." and "+set fs_basepath ." in the start parameters to make it read/write to the current folder, just like it would on portab...
by Daggolin
11 Dec 2016, 19:04
Forum: General
Topic: DeFrag 1.02
Replies: 27
Views: 112665

Re: DeFrag 1.02

Whenever an FTP admin uploads a new map he/she needs to create a config file for the map to specify the settings and enable the timers on there. The same config specifies whether it's in test mode or not. So along with the pk3 the FTP admin uploads a small text file and that specifies the map settin...
by Daggolin
11 Dec 2016, 16:39
Forum: General
Topic: DeFrag 1.02
Replies: 27
Views: 112665

Re: DeFrag 1.02

The 1.04 server has a "test mode" for maps to not save any times for beta maps. So I don't see any reason why anyone needs direct access to timer data. The server can handle those internally, without the risk of anyone accidently messing things up via FTP. And regarding FTP for maps, miso ...
by Daggolin
04 Dec 2016, 13:18
Forum: General
Topic: DeFrag 1.02
Replies: 27
Views: 112665

Re: DeFrag 1.02

Well, the 1.04 server has gotten a few upgrades over time. Most maps are played with force level 3. But not all of them. And most of the common maps among the 1.02 players are going to be played with level 1 force jump. The server currently offers two different modes, so you can switch between pJK2 ...
by Daggolin
03 Dec 2016, 11:13
Forum: General
Topic: DeFrag 1.02
Replies: 27
Views: 112665

Re: DeFrag 1.02

The ground frictions isn't different in 1.02/1.04 as far as I know. The only real difference is backwards-running on 1.04 only has 0.75 times the speed as on 1.02. But that does NOT affect air backwards, so it doesn't matter 99 percent of the time. Therefor it doesn't matter whether one plays on 1.0...
by Daggolin
01 Dec 2016, 14:46
Forum: General
Topic: Project "Make jk2 great again"
Replies: 35
Views: 694206

Re: Project "Make jk2 great again"

I'm probably an egoist, but fuck 1.04 The community is small enough as it is, no need to split it even further. Play whatever version you want to play and let others play whatever they want to play. If someone comes up with great maps, mods or other content around one version the other version can ...
by Daggolin
01 Dec 2016, 14:29
Forum: General
Topic: DeFrag 1.02
Replies: 27
Views: 112665

Re: DeFrag 1.02

Hello, there is already two servers around jk2 that offer similar features. The "/ / / DeFRaG" server on 1.02, as well as the "[DARK]JumpServer" on 1.04. As the general movement is the same on both versions there is no real reason not to play on 1.02/1.04, even if you dislike tha...
by Daggolin
16 Nov 2016, 19:57
Forum: Introduce yourself
Topic: Stick
Replies: 5
Views: 33515

Re: Stick

Welcome back to jk2 and welcome to jk2.info! :D
by Daggolin
06 Nov 2016, 17:36
Forum: Introduce yourself
Topic: Desert Hamster's/Pzz's Introduction
Replies: 9
Views: 47431

Re: Desert Hamster's/Pzz's Introduction

Welcome back to jk2!
by Daggolin
01 Nov 2016, 15:37
Forum: General
Topic: 3rd map name?
Replies: 9
Views: 39356

Re: 3rd map name?

by Daggolin
01 Nov 2016, 15:36
Forum: General
Topic: Your JK2 story
Replies: 31
Views: 119279

Re: Your JK2 story

I am not a CTF player, I am usually not visiting ancient ivi. ^^
by Daggolin
26 Oct 2016, 12:53
Forum: Introduce yourself
Topic: Rodians introduction
Replies: 4
Views: 29928

Re: Rodians introduction

Nice to meet you!
Rodians are awesome (at least on jk2)! :D
by Daggolin
22 Oct 2016, 17:21
Forum: Help / Suggestions
Topic: You should update your code
Replies: 2
Views: 28497

Re: You should update your code

Ye, the whole site got moved to another server last night, so the first few hours it might still have had an issue or two.
But as far as I can tell ouned seems to have solved those issues by now.

Anyway, thanks for reporting it! ;)
by Daggolin
22 Oct 2016, 17:17
Forum: General
Topic: Your JK2 story
Replies: 31
Views: 119279

Re: Your JK2 story

Welcome UglyKyle!

If you feel the urge to just run around jk2 again, feel free to join! ;)
by Daggolin
16 Oct 2016, 13:18
Forum: Modding discussion / WIP
Topic: Conversion of SP maps to MP-playable, serverside
Replies: 28
Views: 149641

Re: Conversion of SP maps to MP-playable, serverside

I'll check later, but it may be "inaccurate", because I don't have exactly the same camera perspective in JK2MV. Thanks for the cvar tips, I'll check those out too. You know what would be REALLY awesome? To be able to record demos in SP and play them in Jomme. I always wondered why it was...
by Daggolin
09 Oct 2016, 21:12
Forum: Introduce yourself
Topic: Kev's introduction
Replies: 9
Views: 45785

Re: Kev's introduction

Depends on the version you want to play.

On 1.02 I can obviously recommend my own server ([DARK]HOMEBASE). :P
Another nice 1.02 server is the "SWF Temple".

For 1.04 I guess )KAI( is a nice place to visit for no force.
And SoL if you like force. ;)

Hope to see you around! ;)
by Daggolin
09 Oct 2016, 17:59
Forum: Introduce yourself
Topic: Kev's introduction
Replies: 9
Views: 45785

Re: Kev's introduction

Hello and welcome back to jk2! The best way to judge how much things have changed is by hoping right into the game and figuring it out I guess. I guess the biggest change is that the jk2 source code got released in 2013, allowing engine modifications like jk2mv (all 3 patches in one, lots of optimis...
by Daggolin
28 Sep 2016, 15:14
Forum: Movies and compilations
Topic: blackout defeats source at a-mountain again
Replies: 2
Views: 23374

Re: blackout defeats source at a-mountain again

The JKA movement allows you to skip some of the most annoying parts. ^^
by Daggolin
28 Sep 2016, 14:48
Forum: Events
Topic: Climb it Challenge
Replies: 9
Views: 51420

Re: Climb it Challenge

kenny wrote:Sounds like you want to have a shoot at climbit2, so go for it. I can give cutie this win, i couldnt beat his time. Although the map is not uploaded to dark.
It has been on there since the 26th, with timers.
by Daggolin
27 Sep 2016, 09:17
Forum: Maps
Topic: KAI_3w
Replies: 6
Views: 32312

Re: ffa_mbase

Just like fau I am usually not a fan of flat maps and I am not a fan of ffa_cloudshark, but ffa_mabase looks really nice. Well done, I like it. :D
And those skyboxes. :o

Please continue making nice maps. ;)
by Daggolin
26 Sep 2016, 15:07
Forum: Maps
Topic: Climb it 2
Replies: 4
Views: 26332

Re: Climb it 2

During the first testing of the map a lot of players joined (Damn jk2mv for having auto download =D) and if you were one of them you have to remove the previously downloaded map, cause they have the same name. As long as the file downloaded via jk2mv got the prefix "dl_" in the client's b...
by Daggolin
26 Sep 2016, 10:27
Forum: Maps
Topic: Hexes Bespin
Replies: 28
Views: 331872

Re: Hexes Bespin

Glad to finally see this map on here. :D
by Daggolin
22 Sep 2016, 12:54
Forum: General
Topic: 3rd map name?
Replies: 9
Views: 39356

Re: 3rd map name?

Excursion fits really well after Exploration2 and Expedition.
I like that name. And I am really excited to see that map. :o
by Daggolin
04 Sep 2016, 13:31
Forum: Maps
Topic: Climb it 1
Replies: 7
Views: 34061

Re: Climb it 1

Add a trigger_multiple for the "start box" and a trigger_multiple for the "finish box". Give each of them a distinctive targetname (like "start" and "finish"). Server mods can pick those up later and replace them with actual timer triggers (cause basejk doesn'...
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