oh really? thanks for the clarification, i already changed the note in the tutorialBoothand wrote:I just learned that the SDL2.dll file is inside the OpenJK folder already, so no need to DL it from Github.
OpenJK\lib\SDL2\bin.
x86 if older than vs2015, otherwise x86_2015.
i thought the same, but i remember i found this in a older forum :/ i just saved the pictures on my diskBoothand wrote:Wow. Hmm, almost looks like the ambient occlusion stuff from Qeffects. Looks great from the screenshots.
the same thing happened to me, specially in the middle of the story, i was really scared :?Boothand wrote:O GOSHH! Nice backstory, I like the part where it was really detailed.
:lol: haha like "force-speed" in SPBoothand wrote:0:30, cg_fov 9999
plzzzzz the mod is awesome, dont mess with that :lol:Boothand wrote:I'll look into that. Idle damage isn't a very big part of gameplay, more game-feel, so can probably make a cvar for this.