Search found 413 matches

by Tr!Force
21 Jan 2016, 23:28
Forum: Help / Suggestions
Topic: enable external urls in new tab
Replies: 5
Views: 24555

enable external urls in new tab

is really annoying to press a link on a post and get loaded in the same page.... u lost completly the forum navigation, or u had to press the back button, and is a problem when ure writing a message or a post and u havent finished, if ure checking something and press an external url, u lost :/ can u...
by Tr!Force
21 Jan 2016, 23:23
Forum: Movies and compilations
Topic: JK2 Movie - Crucial Fracture
Replies: 4
Views: 22365

Re: JK2 Movie - Crucial Fracture

what i can say... just WOW
by Tr!Force
21 Jan 2016, 00:30
Forum: Tutorials
Topic: Editing JK2 Single Player Game/Engine Code
Replies: 2
Views: 31253

Editing JK2 Single Player Game/Engine Code

OK, this is a tutorial to modify the JK2 Single Player Game/Engine Code, i will use the OpenJK Source-Code for JK2 SP because it is much more stable than the original JK2 SP Source-Code, and OpenJK already fixed a lot of things. Note 1: English is not my main language, so i will try to do my best :l...
by Tr!Force
20 Jan 2016, 23:27
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

Boothand wrote:I just learned that the SDL2.dll file is inside the OpenJK folder already, so no need to DL it from Github.
OpenJK\lib\SDL2\bin.
x86 if older than vs2015, otherwise x86_2015.
oh really? thanks for the clarification, i already changed the note in the tutorial :D
by Tr!Force
20 Jan 2016, 23:21
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

Solved, the problem was there were not assets2.pk3 and assets5.pk3

to get openJK or JK2mv working properly, remember to keep ur game updated. :P
by Tr!Force
20 Jan 2016, 22:52
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

Wow... so I got CMake to work (before I installed the wrong version of Visual Studio) and then I progressed and got right to the end of the tutorial, following each step. I downloaded the SDL2.dll file, and then I launched the openjo_sp.x86 but unfortunately I receive the following error: 'Could no...
by Tr!Force
20 Jan 2016, 21:16
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

Yeah u need have all installed before start generaing the project files
by Tr!Force
20 Jan 2016, 20:27
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

did u installed CMAKE first? with Admin Rights? (right click -> execute as admin)
and...
did u have checked the option "add CMAKE to system PATH (for you or all users)"

if not, uninstall cmake and install again, tell me if that was the problem
by Tr!Force
20 Jan 2016, 19:04
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

Ah, wow, what can I say... looks great Tr!Force, what a tutorial! Firstly, thank you so much for taking the time to compile that tutorial. I can't wait to get started, and I will follow the guide tonight and let you know if I was successful. I also support making the tutorial in to a thread of itse...
by Tr!Force
20 Jan 2016, 13:06
Forum: General
Topic: Does anyone still play SP?
Replies: 28
Views: 100320

Re: Does anyone still play SP?

Boothand wrote:Wow. Hmm, almost looks like the ambient occlusion stuff from Qeffects. Looks great from the screenshots.
i thought the same, but i remember i found this in a older forum :/ i just saved the pictures on my disk
by Tr!Force
20 Jan 2016, 12:24
Forum: General
Topic: Does anyone still play SP?
Replies: 28
Views: 100320

Re: Does anyone still play SP?

@imrightyourleft i found this in a old forum, but no one tells the mod name :/ u know something about this? somethings are like a dark-forces mod (the thermal detonator for example) but i rly liked the graphic enhancements, i think there are more than 1 mod... idk http://i.imgur.com/J9Gs7oo.jpg http...
by Tr!Force
20 Jan 2016, 12:13
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

Nice tutorial @Triforce Maybe you should post this as a tutorial in an own thread. ;) Nice, yeah, this should be in the tutorials section! Mmm u guys are right, ok, i will make tutorials for: - JK2 SP Editing (with OpenJK, like the post in this topic) - JK2 MP Engine (with JK2MV, like the post in t...
by Tr!Force
20 Jan 2016, 05:02
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

I already tested OpenJK for JK2 SP, it is much more stable since the last time you tried it. (i recommend this because they already fixed a lot of things from the original source yet) so, lets go: *** i moved this tutorial to "Tutorials" sections, click here *** I hope this can help u :P
by Tr!Force
20 Jan 2016, 02:12
Forum: Introduce yourself
Topic: Jozn's intro
Replies: 7
Views: 29629

Re: Jozn's intro

Boothand wrote:O GOSHH! Nice backstory, I like the part where it was really detailed.
the same thing happened to me, specially in the middle of the story, i was really scared :?
by Tr!Force
20 Jan 2016, 00:59
Forum: Introduce yourself
Topic: Jozn's intro
Replies: 7
Views: 29629

Re: Jozn's intro

Image
by Tr!Force
19 Jan 2016, 19:40
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

^^ This. I've already tried, unsuccesfully, to run JK2 SP using OpenJK and it seemed buggy and unstable. Until an official final version of OpenJK is released for SP JO, is there another way around this? there is no current builds executables for JK2 SP, if u got one from the openJK builds, these a...
by Tr!Force
19 Jan 2016, 16:03
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

Okay so I've got the JK2 source code, and I've found the g_weapon.cpp file. If I change the damage values of the weapons to my liking, my question is how do I then implement those changes in to the SP game? In which folder of the GameData itself do I save the source code alterations for my changes ...
by Tr!Force
19 Jan 2016, 15:37
Forum: Other
Topic: cg_fpls 1
Replies: 2
Views: 23330

Re: cg_fpls 1

Boothand wrote:0:30, cg_fov 9999
:lol: haha like "force-speed" in SP
by Tr!Force
19 Jan 2016, 14:54
Forum: Other
Topic: cg_fpls 1
Replies: 2
Views: 23330

cg_fpls 1

if u know what i mean 8-)

by Tr!Force
18 Jan 2016, 23:16
Forum: Modding discussion / WIP
Topic: Saber Shenanigans (dev thread)
Replies: 30
Views: 124844

Re: Saber Shenanigans (dev thread)

Boothand wrote:I'll look into that. Idle damage isn't a very big part of gameplay, more game-feel, so can probably make a cvar for this.
plzzzzz :cry: the mod is awesome, dont mess with that :lol:
by Tr!Force
18 Jan 2016, 23:12
Forum: Modding discussion / WIP
Topic: Saber Shenanigans (dev thread)
Replies: 30
Views: 124844

Re: Saber Shenanigans (dev thread)

ure using 1.02 source? can u REMOVE that fucking lightsabersaber player touch, or make it customizable? i mean to keep it like the g_saberDmgVelocityScale in 0 like the newer versions 1.03 & 1.04 D: when the player "jumps" if is touched by a lightsaber, a jedi saber combat, is soooo un...
by Tr!Force
18 Jan 2016, 23:01
Forum: Modding discussion / WIP
Topic: Altering the damage values of weapons (SP)
Replies: 49
Views: 227822

Re: Altering the damage values of weapons (SP)

the only way to modify damages is via code, in the source code for SP, file g_weapon.cpp u can found all the weapon damages (for the player and bots weapons), something like: // Bryar Pistol //-------- #define BRYAR_PISTOL_VEL 1800 #define BRYAR_PISTOL_DAMAGE 14 #define BRYAR_CHARGE_UNIT 200.0f // b...
by Tr!Force
18 Jan 2016, 19:10
Forum: Help / Suggestions
Topic: jk2 forums register / jk2 download link
Replies: 7
Views: 32955

Re: jk2 forums register / jk2 download link

this forum should have a register of all other jk2 forums that are still out there. i agree for that, act like a link between other communities/clans :D about the game download link, they cant do that, share the jk2 full game is restricted and illegal in some countries, because is a paid game. :( i...
by Tr!Force
18 Jan 2016, 16:47
Forum: Modding discussion / WIP
Topic: Saber Shenanigans (dev thread)
Replies: 30
Views: 124844

Re: Saber Shenanigans (dev thread)

How about something like this? https://github.com/Boothand/SaberShenanigans/tree/master/build I wish there was a big download button for that folder, but at least placing that in your GameData gives the latest build, and it's nicely setup on my end, as I only need to run a .bat file to update them....
by Tr!Force
18 Jan 2016, 14:12
Forum: Modding discussion / WIP
Topic: Saber Shenanigans (dev thread)
Replies: 30
Views: 124844

Re: Saber Shenanigans (dev thread)

you should keep the original jk2 source file format and keep all required files extracted into base folder base/vm base/vm/jk2mpgame.qvm base/vm/cgame.qvm base/more stuff... jk2mv does the same with their "assets" folder so if anyone wants to try just place these on the mod folder (or in a...
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