Search found 413 matches

by Tr!Force
17 Mar 2016, 13:33
Forum: Help / Suggestions
Topic: Slack
Replies: 5
Views: 24757

Re: Slack

im using slack on my company projects, also in game projects, is a great tool. (i pm u if ure interested)
by Tr!Force
16 Mar 2016, 19:34
Forum: Help / Suggestions
Topic: Bot for training
Replies: 15
Views: 54232

Re: Bot for training

As I remember g_saberDmgVelocityScale is only related to the Damage, while g_knockback is related to the knockback :P Can't remember if g_saberDmgVelocityScale has a slight effects on knockback too though, but not as far as I recall :) g_saberDmgVelocityScale is how much u get "fly" when ...
by Tr!Force
16 Mar 2016, 16:31
Forum: Help / Suggestions
Topic: Bot for training
Replies: 15
Views: 54232

Re: Bot for training

You were too late triforce. Boothand was faster. :p yes, i seen his post after i posted mine, LOL But ye, I think the ways Boothand described are your best options. But the bots still get knock back, which might be what you want. If not, there might be a cvar for it. I know 1.04 has one for sabers ...
by Tr!Force
15 Mar 2016, 19:19
Forum: Clientside/Serverside mods
Topic: SaberMod Alpha
Replies: 22
Views: 107689

Re: SaberMod Alpha

Miso wrote:The infamous League mod source code !? That would be legendary.
+1
by Tr!Force
15 Mar 2016, 15:42
Forum: Help / Suggestions
Topic: Bot for training
Replies: 15
Views: 54232

Re: Bot for training

in the server console type: /bot_forgimmick 1

u need to have cheats enabled (reload the map using /devmap ffa_bespin for example)

:)
by Tr!Force
15 Mar 2016, 15:39
Forum: Introduce yourself
Topic: C4N in the middle
Replies: 7
Views: 28595

Re: C4N in the middle

LOL canseco eres un puto hablando ingles! aqui esta el proceso de avanze del mod (llamado JKPlus, no 1.05) aqui , yo hace poco volvi a los desarrollos en jk2 aportando tambien a JK2mv. pongamosnos en contacto! mandame un PM con tu mail o skype o lo que tengas, hay otra persona de 1.03 del clan DjK /...
by Tr!Force
14 Mar 2016, 17:40
Forum: Introduce yourself
Topic: masta fuz!0n - 1.03 Must Live On!!!!
Replies: 10
Views: 62157

Re: masta fuz!0n - 1.03 Must Live On!!!!

yo fus!0n, i thought i was only the 1.03 guy here, nice to see u here :D its me Tr!Force ([DjK]Chr0no) about ur questions: 1) Why is this game so addicting? I think its due to the freedom effect of the game? because combat style i think, and of course, u can do everything u want (if not exist u can ...
by Tr!Force
12 Feb 2016, 01:55
Forum: Modding discussion / WIP
Topic: Generating JK2 font from .ttf
Replies: 49
Views: 211198

Re: Generating JK2 font from .ttf

wow, really impresive! well done dude :P

im really busy this month with office work projects, i will try this in march.

seeing these screenshots makes me very impatient :shock:
by Tr!Force
01 Feb 2016, 20:23
Forum: Other
Topic: 1.04 patch files for JK2MV installation
Replies: 4
Views: 31193

Re: 1.04 patch files for JK2MV installation

Well, Raven released them as free patch, but I am not sure regarding bundling them with jk2mv. I think it is not allowed. I was planing on altering the assets check in jk2mv, so it only gives a warning when you are missing 1.03 and 1.04 and so it disables the game version you are missing assets for...
by Tr!Force
30 Jan 2016, 20:27
Forum: Modding discussion / WIP
Topic: Reusable mod development
Replies: 8
Views: 38413

Re: Reusable mod development

If i understand (sry is hard to me understand english sometimes), you want to do something like git workflows "features", but using the current jk2 code having a base as "master" branch with the main bugfixes? And using only the jk2sdk to do that, to add new features and etc? If ...
by Tr!Force
29 Jan 2016, 19:13
Forum: Modding discussion / WIP
Topic: Generating JK2 font from .ttf
Replies: 49
Views: 211198

Re: Generating JK2 font from .ttf

im doing some tests trying some fonts. so i tested them streching like jk2 does. (also i added how is non streched) Note: some of these arent fixed-width, that is a problem? the font NEED to be fixed-width to match the jka font converter? maybe we can use one of these if doesnt, but if is requiried ...
by Tr!Force
29 Jan 2016, 16:11
Forum: Other
Topic: Can you take a short questionaire?
Replies: 7
Views: 36914

Re: Can you take a short questionaire?

why u said is a spam? is just a poll about gaming. and is in the right place: "Others" forum (desc: Not thinking of Star Wars all day? Post it here!)

i see no problem
by Tr!Force
29 Jan 2016, 15:06
Forum: Other
Topic: Can you take a short questionaire?
Replies: 7
Views: 36914

Re: Can you take a short questionaire?

nice poll.

i think "competitive match" questions, dont need to be requiried, i selected NO but theres another questions related.

anyways, i answered all.

;)
by Tr!Force
28 Jan 2016, 02:09
Forum: Help / Suggestions
Topic: POLL: Should external links automatically open in a new tab?
Replies: 15
Views: 59648

Re: POLL: Should external links automatically open in a new tab?

I think Spiderman deserves my vote
Nice way to convert this in a ridiculous and unserious topic.
by Tr!Force
26 Jan 2016, 01:47
Forum: General
Topic: What is your average FPS in JK2?
Replies: 15
Views: 52383

Re: What is your average FPS in JK2?

can u tell me what things i can test in SP? (scenarios or something)

i have another 2 PC to test, i can try in these (theyre normal pc).
by Tr!Force
26 Jan 2016, 01:06
Forum: Introduce yourself
Topic: Codex's intro
Replies: 9
Views: 36437

Re: Codex's intro

nice to meet u dude
by Tr!Force
26 Jan 2016, 01:05
Forum: General
Topic: What is your average FPS in JK2?
Replies: 15
Views: 52383

Re: What is your average FPS in JK2?

i have set the max fps limit in 120. (com_maxfps) and video settings in High. so i have 125 fps all the time (weird if i set max as 120 lol) sometimes i have between 97 and 117 with a server with 10 players or more in a small map, or if i use rain mod and firesaber, but o dont have more than 3 o 5 f...
by Tr!Force
25 Jan 2016, 00:10
Forum: Modding discussion / WIP
Topic: jk2mp.exe and jk2Ded.exe crash on startup
Replies: 12
Views: 53677

Re: jk2mp.exe and jk2Ded.exe crash on startup

yeah, is weird... tell us if this one works
by Tr!Force
24 Jan 2016, 23:37
Forum: Modding discussion / WIP
Topic: jk2mp.exe and jk2Ded.exe crash on startup
Replies: 12
Views: 53677

Re: jk2mp.exe and jk2Ded.exe crash on startup

ouned already converted the 1.04 project to work with vs2013 u may try this: https://github.com/ouned/JK2-1.04
by Tr!Force
24 Jan 2016, 23:08
Forum: Modding discussion / WIP
Topic: jk2mp.exe and jk2Ded.exe crash on startup
Replies: 12
Views: 53677

Re: jk2mp.exe and jk2Ded.exe crash on startup

u compiled the jkded in debug or release mode?
by Tr!Force
24 Jan 2016, 22:06
Forum: Modding discussion / WIP
Topic: jk2mp.exe and jk2Ded.exe crash on startup
Replies: 12
Views: 53677

Re: jk2mp.exe and jk2Ded.exe crash on startup

what qvms are u trying to load?
u cant load 1.03/4 qvms on 1.02, or 1.02 qvms on 1.04
i mean:

[1.02]jk2mp/jk2ded = can load only[1.02]qvm's
------
[1.03]jk2mp/jk2ded = can load only [1.03 and 1.04]qvm's
[1.04]jk2mp/jk2ded = can load only [1.03 and 1.04]qvm's
by Tr!Force
22 Jan 2016, 23:31
Forum: General
Topic: Does anyone still play SP?
Replies: 28
Views: 99173

Re: Does anyone still play SP?

imrightyourleft wrote:The above mod that you're referring to in the screenshots is the UltimateWeapons mod (which I listed in the OP). Yes... it does alter more than just the 'weapons' :twisted:
thaaaanks! ure a master, i have been a lot of time looking for that mod!
by Tr!Force
22 Jan 2016, 23:26
Forum: Help / Suggestions
Topic: 1.04 fov unlocker
Replies: 4
Views: 23803

Re: 1.04 fov unlocker

take this.

Note: the menu FOV in controls has a range, but also you can set any value manually in console too :)
o104_Extra_Options.png
o104_Extra_Options.png (798.19 KiB) Viewed 23795 times
by Tr!Force
22 Jan 2016, 01:24
Forum: Help / Suggestions
Topic: enable external urls in new tab
Replies: 5
Views: 24301

Re: enable external urls in new tab

fau wrote:mouse3
... i know, same with crtl or cmd + mouse1, but these are alternatives, not a solution, the best web practices says "external" urls (not from the same domain) should to be executed in a new tab.

i know the alternatives, but im suggesting a solution :D
Created by Matti from StylesFactory.pl and Warlords of Draenor (modified by jk2.info)
Powered by phpBB® Forum Software © phpBB Limited