Search found 413 matches

by Tr!Force
13 Jul 2016, 19:26
Forum: General
Topic: JKCommunity Discord
Replies: 3
Views: 20329

Re: JKCommunity Discord

nice, im in.
by Tr!Force
30 May 2016, 16:04
Forum: Maps
Topic: Grip - Portal version (Grip 2)
Replies: 12
Views: 50610

Re: New puzzle map called Grip tower

So, me (Kenny) and my friend ritual was playing Expedition a long time ago, and nubs as we were we could not complete the towers by jumps only. To still be able to complete the towers we cheated using grip, gripping each others to the top. Anyways, i had some basic mapping knowledge and decided to ...
by Tr!Force
26 May 2016, 20:06
Forum: General & Help
Topic: Nt fix
Replies: 12
Views: 59139

Re: Nt fix

Boothand wrote:How can a clientside be banned? Just curious.
exactly like jk2MF did, blocking clientside modifications (qvm's) :lol:
by Tr!Force
18 May 2016, 22:26
Forum: Other
Topic: jk2 portable
Replies: 10
Views: 56809

Re: jk2 portable

I assume he is using the GPL version of the source (I only know of Aspyr who got the code under another license a few years ago for their mac port, cause they're selling on the AppStore). Is the ported version available? Cause if he released the compiled version he also has to release the source ve...
by Tr!Force
18 May 2016, 18:13
Forum: Other
Topic: jk2 portable
Replies: 10
Views: 56809

Re: jk2 portable

Why would you play the 1.03 version of singleplayer? As far as I know they only fixed bugs, and didn't really change the gameplay much :)? because 1.03 introduced spanish language, and theres no 1.04 version of single player, @triforce: I was more interested in who made it and where it is available...
by Tr!Force
18 May 2016, 13:29
Forum: Other
Topic: jk2 portable
Replies: 10
Views: 56809

Re: jk2 portable

Daggolin wrote:Which version is that? Do you have the source code for that version, too?
is 1.03 version

about the source, yes
by Tr!Force
18 May 2016, 04:26
Forum: Other
Topic: jk2 portable
Replies: 10
Views: 56809

jk2 portable

hanging out playing jk2 on a portable console, something never imagined in 2002 - 2012 :P
jk2console.jpg
jk2console.jpg (686.76 KiB) Viewed 56809 times
by Tr!Force
16 May 2016, 18:29
Forum: Other
Topic: What program do Jedi use to open .PDF files?
Replies: 1
Views: 19697

Re: What program do Jedi use to open .PDF files?

Phantom Menace Reader (aka: foxit phantom pdf)
by Tr!Force
16 May 2016, 18:27
Forum: Modding discussion / WIP
Topic: funny comments on source code
Replies: 43
Views: 155898

Re: funny comments on source code

#define PROPER_THROWN_VALUE 999 //Ah, well.. haha // Should probably trace from the mouth, but, ah well. gi.trace( &tr, NPC->currentOrigin, vec3_origin, vec3_origin, end, NPC->s.number, MASK_SHOT ); haha and look this one: // I fucking hate this pragma shit #pragma warning(disable : 4786) // sh...
by Tr!Force
15 May 2016, 03:41
Forum: Bugs & Suggestions
Topic: Console font replacement
Replies: 11
Views: 57235

Re: Console font replacement

fau wrote:Do you remember what was wrong?
yes i just remember what i seen

Image
by Tr!Force
14 May 2016, 20:30
Forum: Bugs & Suggestions
Topic: Console font replacement
Replies: 11
Views: 57235

Re: Console font replacement

fau wrote:And there is this wiki page on new shader language extensions: https://github.com/mvdevs/jk2mv/wiki/MV-Shaders
It's not stable until 1.2 release though.
ive played the last week, and ive seen some fonts not working properly in hi-res. (i cant remember exactly which one)

i will try this, thanks
by Tr!Force
10 May 2016, 18:44
Forum: Help / Suggestions
Topic: Voice commands pack
Replies: 9
Views: 46542

Re: Voice commands pack

ouned wrote:the first thing i would do is disabling it. :p
that kind of things usually comes disabled :lol: and players who want to use it, they can activate ;)
by Tr!Force
10 May 2016, 15:25
Forum: Help / Suggestions
Topic: Voice commands pack
Replies: 9
Views: 46542

Re: Voice commands pack

Apart from basic commands like "Cover me" and alike I thought of something different like "Hello", etc and probably some SW-series based voice commands which would fit into. If anyone ever heard of Savage 2 it's what this game was really good at, whether just basic voice command...
by Tr!Force
09 May 2016, 16:09
Forum: Other
Topic: Cinco de Mayo :D
Replies: 1
Views: 21280

Re: Cinco de Mayo :D

¿Dónde está mi taco?
by Tr!Force
09 May 2016, 16:09
Forum: Other
Topic: How many apples grow on a tree?
Replies: 1
Views: 19361

Re: How many apples grow on a tree?

none, because it doesnt say "apple tree"

:lol:
by Tr!Force
09 May 2016, 12:51
Forum: Modding discussion / WIP
Topic: funny comments on source code
Replies: 43
Views: 155898

Re: funny comments on source code

thats reminds me the atst command :lol:

Code: Select all

//I broke the ATST when I restructured it to use a single global anim set for all client animation.
	//You can fix it, but you'll have to implement unique animations (per character) again.
by Tr!Force
09 May 2016, 12:40
Forum: Help / Suggestions
Topic: Voice commands pack
Replies: 9
Views: 46542

Re: Voice commands pack

is not hard, jk2 already has some code for voice-commands (never finished)... something like jk3 voice commands. for example: //team task typedef enum { TEAMTASK_NONE, TEAMTASK_OFFENSE, TEAMTASK_DEFENSE, TEAMTASK_PATROL, TEAMTASK_FOLLOW, TEAMTASK_RETRIEVE, TEAMTASK_ESCORT, TEAMTASK_CAMP } teamtask_t;
by Tr!Force
30 Apr 2016, 00:32
Forum: Modding discussion / WIP
Topic: funny comments on source code
Replies: 43
Views: 155898

Re: funny comments on source code

Daggolin wrote:Not a comment either:

Code: Select all

static void WP_CreateFlechetteBouncyThing( vec3_t start, vec3_t fwd, gentity_t *self )
bouncy thing :lol:
by Tr!Force
23 Apr 2016, 03:35
Forum: Bugs & Suggestions
Topic: Mac - mine (weapon) bug
Replies: 4
Views: 29064

Re: Mac - mine (weapon) bug

mm there are somethings i think u need exploain first: - where they don't show up as a usable weapon? in the map? or in the HUD weapon selection? - if u mean on the map, are u trying to use mines in a home-made server? (some maps doesnt have mines, check in ffa_bespin) if they doesnt appear ON the m...
by Tr!Force
01 Apr 2016, 12:43
Forum: Modding discussion / WIP
Topic: Team Switching in DS ONLINE
Replies: 6
Views: 37111

Re: Team Switching in DS ONLINE

this is a basejk bug or ds online bug?

:o
by Tr!Force
22 Mar 2016, 19:47
Forum: Clientside/Serverside mods
Topic: SaberMod Alpha
Replies: 22
Views: 110049

Re: SaberMod Alpha

fau wrote:Got it, big thanks.

This gives me another kick to start working towards beta release :-)

@Tr!Force: So did I and a bunch of other people I bet!
RIGHT, i will download! i recently got free time, im interested in this mod.
any suggestions or reports i will post here
by Tr!Force
21 Mar 2016, 14:09
Forum: Clientside/Serverside mods
Topic: SaberMod Alpha
Replies: 22
Views: 110049

Re: SaberMod Alpha

So uh, I sent fau the league mod source code about 2 or 3 weeks ago by email. I didn't get a reply from him afterwards so I don't know if he's received it or read it :p Interestingly though, I'd completely forgotten that I had worked on it more in 2010. There's some new code for admin commands that...
by Tr!Force
21 Mar 2016, 01:19
Forum: Help / Suggestions
Topic: Bot for training
Replies: 15
Views: 54754

Re: Bot for training

i thought that is in g_combat right? i remember that code when i did the gameplay changer command.

ive used g_saberDmgVelocityScale as a float value for 1.02 mode, something like 0.2 or something, but that was before 1.02 src release, just guessing the correct value :lol:
by Tr!Force
20 Mar 2016, 02:16
Forum: Modding discussion / WIP
Topic: funny comments on source code
Replies: 43
Views: 155898

Re: funny comments on source code

/* if (fpDisabled) { final_Powers[FP_LEVITATION] = 1; final_Powers[FP_SABERATTACK] = 3; final_Powers[FP_SABERDEFEND] = 3; final_Powers[FP_SABERTHROW] = 0; } */ //Ahh. I have no idea why I did this, but I would say that it makes me a very bad man. LOL :lol: hes a very bad man That codepiece made be ...
by Tr!Force
20 Mar 2016, 00:39
Forum: Modding discussion / WIP
Topic: funny comments on source code
Replies: 43
Views: 155898

Re: funny comments on source code

Daggolin wrote:

Code: Select all

	/*
	if (fpDisabled)
	{
		final_Powers[FP_LEVITATION] = 1;
		final_Powers[FP_SABERATTACK] = 3;
		final_Powers[FP_SABERDEFEND] = 3;
		final_Powers[FP_SABERTHROW] = 0;
	}
	*/
	//Ahh. I have no idea why I did this, but I would say that it makes me a very bad man.

LOL :lol: hes a very bad man
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