Search found 407 matches

by fau
28 May 2020, 13:24
Forum: General
Topic: Map servers
Replies: 5
Views: 37931

Re: Map servers

jk2mv isn't a file hosting server. If you want to use it this way, be my guest but it's not our goal to replace existing file hosting protocols like http, ftp etc. and I don't see this limitation on a number of pk3s as a problem. If you look at this github project you linked you will see it has 247 ...
by fau
01 Jan 2020, 21:00
Forum: Bugs & Suggestions
Topic: Player Model Causes Access Violation
Replies: 1
Views: 21934

Re: Player Model Causes Access Violation

Hi, I've made a workaround for this issue in latest jk2mv (only in daily builds, will be released in 1.5 whenever it comes out). Arguably it is caused by some errors in the model, I was told it has some more problems that show up in JKA too. If someone needs any more details on this model issue, con...
by fau
27 Sep 2019, 19:42
Forum: Help / Suggestions
Topic: Building dedicated server files for ARM
Replies: 1
Views: 22597

Re: Building dedicated server files for ARM

It should be possible. Just nobody does it so it's hardly maintained. Either paste logs or write some details about your platform, toolchain etc.
by fau
08 Sep 2018, 08:49
Forum: Tutorials
Topic: Hosting a JK2 Server with JK2MV (Windows / Linux)
Replies: 18
Views: 267276

Re: Hosting a JK2 Server with JK2MV (Windows / Linux)

Here's what I'm getting: C:\Users\alexj\Desktop\GameData>jk2mvded +set fs_game DS-Online +set net_port 28070 +exec server.cfg JK2MV: v1.4.1 win-x86 Feb 15 2018 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Users\alexj\Desktop\GameData/DS-Online C:\Users\alexj\Desktop...
by fau
29 Aug 2018, 19:41
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

Would you rather be mechanically marked as a cheater by some drm software without any possibility to appeal rather than your demos reviewed by a seasoned player, where even if he was wrong you can clear yourself of accusations in the future? Personal review is actually a luxury that most mass-market...
by fau
28 Aug 2018, 23:12
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

I think the amount of players who truly want to get entirely rid of scripts, hacks, and other cheats are in the minority to be honest, considering the amount of players who use it on a daily basis Yes but my interpretation of this fact is that tumour already spread, patient is lost. My consideratio...
by fau
27 Aug 2018, 22:06
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

And if ppl in ff community truly wanted to get rid of cheating, they would find a way to ban it or prevent it at large one way or another like in any normal game. They don't, so why come up with excuses?
by fau
27 Aug 2018, 19:07
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

One can detect scripts serverside using statistical methods. "Cheaters always find a way", "but everyone is cheating" - poor excuses.
by fau
23 Aug 2018, 19:11
Forum: General & Help
Topic: Jk2mv saber style won't change
Replies: 8
Views: 70436

Re: Jk2mv saber style won't change

Camera behaves differently, not sub-optimially. 125 was standard in q3, in jk2 not so much. Players have their preferences in regards to jump height and all these other fps-dependent things. Using 60 is kinda limiting though, you may get a 120hz monitor in the future.
by fau
07 Jul 2018, 08:55
Forum: Maps
Topic: ffa_bespin Update (Yay!)
Replies: 4
Views: 31300

Re: ffa_bespin Update (Yay!)

Or use this: https://github.com/mvdevs/jk2mv/wiki/MV-Shaders Both methods are fine and will continue to work in jk2mv.
by fau
29 Jun 2018, 17:21
Forum: General & Help
Topic: Jk2mv saber style won't change
Replies: 8
Views: 70436

Re: Jk2mv saber style won't change

What's your fps?
by fau
27 May 2018, 20:44
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

The difference between opt-in and opt-out is that I, as a server host feel this is a tool that allows players to abuse my servers. I want no cheating on them and that's my call. It allows ppl to break rules on my servers. How do you feel about people making eg malware for sale? They don't use it the...
by fau
27 May 2018, 19:02
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

it hasn't exactly been secret or hidden from those who would simply look at the serverinfo on my server. So evcdie wasn't exactly a secret , everyone who joined a league mod server could see it. Yet anyone in his right mind will call jkbot a cheat. See it more like a window you have open during a h...
by fau
27 May 2018, 15:21
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

Look at the server list right now. How many servers have your cvar set? 0. How many server admins do you think would agree to people cheating on their server? Apparently your opt-out approach doesn't work.
by fau
27 May 2018, 15:10
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

If you send "evcdie" or some other command to evc jkbot user it disables cheats/quits. League mod makes use of it. It's just a backdoor, doesn't make it not-a-cheat. As long as it's opt-out you just released another cheat. Don't think it should be promoted on jk2.info in this state.
by fau
27 May 2018, 13:10
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 22
Views: 271171

Re: UnityMod [Clientside]

With the wish to appeal greater amount of players we also decided to develop a variety of hacks for the clientside, as those has become quite common to use in the FFA community during the past few years. However, we did this while understanding that it could potentially be a huge turn off for our c...
by fau
28 Mar 2018, 18:15
Forum: Maps
Topic: Yavin Final
Replies: 3
Views: 29480

Re: Yavin Final

Nice, gotta try the beam.
by fau
20 Jan 2018, 22:37
Forum: General & Help
Topic: Strange messages in logs
Replies: 8
Views: 49373

Re: Strange messages in logs

Ok so in 1.4 these messages no longer appear (unless you enable them with com_debugMessage). Also there is a new dos/ddos protection system and diagnostic messages about attacks will show up without developer 1 and without spamming the console so again I strongly advice to disable /developer 1 on yo...
by fau
20 Jan 2018, 22:31
Forum: Bugs & Suggestions
Topic: Timestamps in logs
Replies: 4
Views: 33361

Re: Timestamps in logs

Done in JK2MV 1.4
It's enabled by default, you can disable them with com_timestamps 0.
by fau
18 Nov 2017, 10:41
Forum: General & Help
Topic: Strange messages in logs
Replies: 8
Views: 49373

Re: Strange messages in logs

developer 1 is only for development purposes so I don't see it as an issue.

However using these messages to detect dos attacks makes sense, I'll make some of them visible with developer 0 in next release. For more details about attacks you should use system logs though.
by fau
14 Nov 2017, 23:17
Forum: Bugs & Suggestions
Topic: Timestamps in logs
Replies: 4
Views: 33361

Re: Timestamps in logs

This is something that generally should be done by a serverside mod (like sabermod), although technically it's possible to have something like con_timestamps for qconsole.log. There isn't anything like it right now though.
by fau
14 Nov 2017, 23:15
Forum: General & Help
Topic: Strange messages in logs
Replies: 8
Views: 49373

Re: Strange messages in logs

These are developer messages and should show up only with "developer 1" cvar setting. Make sure it's turned off on your server.
by fau
19 Oct 2017, 08:14
Forum: Modding discussion / WIP
Topic: JK2 Hilt selector code help
Replies: 8
Views: 55493

Re: JK2 Hilt selector code help

I'm no coder, I'm trying to do it without proper knowledge of the game code, I have the code but I don't know how to port it to basejk properly, that's why I'm asking for help. Could you help me with this, please? It's like saying: "I'm not an engineer or a mechanic but I would like to make so...
by fau
24 Sep 2017, 21:06
Forum: Bugs & Suggestions
Topic: Suggestion: mv_httpReferences
Replies: 13
Views: 65712

Re: Suggestion: mv_httpReferences

Right, it references all pk3s from fs_game directory by default. My bad. On my servers udp downloads are used pretty often (I somehow agree with "cheaters who rely on hacks" opinion though). So you want to put extra skins etc but only as an option for jk2mv users. Sounds reasonable to me, ...
by fau
24 Sep 2017, 11:10
Forum: Bugs & Suggestions
Topic: Suggestion: mv_httpReferences
Replies: 13
Views: 65712

Re: Suggestion: mv_httpReferences

It can be done but I need to see a valid use-case. How would you like to take advantage of such feature?
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