Yes! Though it may be easier for you to find players through Discord, as well as by filtering bots from the serverlist with JK2MV: https://discord.gg/KKZqGTy https://jk2mv.org/
Many servers offer kill- and general scoretrackers for anyone who log in on their server, with support for various gametypes, duels, and more + most keyboards nowadays allow you to change music with the press of a button, so overall I personally don't see the need for something like Jam's Killtracke...
It has quite a few features which you can read on the page, among which the ability to filter bots from the serverlist and make it easier to find players.
doom_shields.zip Title: Doom Shields Author: Kameleon File size: 1.6 MB Release date: October 23rd 2018 Description: Hello! Doom Shields is an epic map with many interesting small mechanics, from things that move to things that explode. It is the map where you finally take down Galak Fyyar, after w...
My Artus Topside has been completely reworked from scratch to be far more accurate to the SP version, so make sure to grab the latest update! Hope you will enjoy using it
bespin_streets.zip Title: Bespin Streets Author: Kameleon File size: 4.52 MB Release date: October 14th 2018 Description: Hello! One of the singlerplayer maps people tend to visit the most is Bespin Streets. The map is quite vast in size, and provides plenty of opportunity for both gunslingers and ...
Would you rather be mechanically marked as a cheater by some drm software without any possibility to appeal rather than your demos reviewed by a seasoned player, where even if he was wrong you can clear yourself of accusations in the future? Personal review is actually a luxury that most mass-marke...
Banning all of them will leave you with fewer players left to play with, and without an anti cheat some might be banned on false assumptions rather than actual hacks. An anti cheat would still allow those players to play, if they remove their hacks and scripts, with no need to ban anyone. If a serve...
I think the amount of players who truly want to get entirely rid of scripts, hacks, and other cheats are in the minority to be honest, considering the amount of players who use it on a daily basis. It seem to be more of an issue for those who enjoy the more competitive aspects of the game, and to th...
One can detect scripts serverside using statistical methods. "Cheaters always find a way", "but everyone is cheating" - poor excuses. If you know how long NT spent trying to keep up with the cheaters, who in the end always found some way to bypass his anti-cheat, you would know ...
Kameleon, could this be used as a lightweight anti-script system for a pure server? My clan used to have this back in the days http://mrwonko.de/jk3files/Jedi%20Outcast/Mods/Multiplayer/69168/ We used that with a pure server to be sure that any player in our server had it installed, it wasn't perfe...
cl_noPrint 1 disables messages completely. Test it in SP and that is what I was looking for, thanks Boothand! Now I only need a cvar to reduce weapon bob, but it seems that that cvar doesn't exist, at least in JO_SP, so that's all... I guess ':) Thanks for all the help guys!!! Setup -> Options -> V...
cl_noPrint 1 disables messages completely. Won't that also disable the "You need a KEYTYPE to open this" message? And the "You got a KEYTYPE" message? If so, that could mean he would have to look at his inventory all the time? Or does that cvar only handle the top messages, and ...
cl_noPrint 1 disables messages completely. Won't that also disable the "You need a KEYTYPE to open this" message? And the "You got a KEYTYPE" message? If so, that could mean he would have to look at his inventory all the time? Or does that cvar only handle the top messages, and ...