Search found 309 matches

by Kameleon
23 Oct 2018, 22:06
Forum: Maps
Topic: Bespin Streets
Replies: 4
Views: 2376

Re: Bespin Streets

michl wrote:
23 Oct 2018, 21:38
This one is very good. Also the doors and everything. Kinda lefts nothing to miss.
Thank you :D
by Kameleon
23 Oct 2018, 22:00
Forum: Maps
Topic: Doom Shields
Replies: 3
Views: 891

Re: Doom Shields

michl wrote:
23 Oct 2018, 21:37
:D Another great one. Also didn't have that one before. Keep up your workings. :ok_hand: :+1:
Thank you very much :)
by Kameleon
23 Oct 2018, 20:51
Forum: Maps
Topic: Doom Shields
Replies: 3
Views: 891

Re: Doom Shields

Uploaded a small first-day hotfix to an issue with the shield I had forgot to add to the final version after it was debugged.
by Kameleon
23 Oct 2018, 11:03
Forum: Maps
Topic: Doom Shields
Replies: 3
Views: 891

Doom Shields

doom_shields.zip Title: Doom Shields Author: Kameleon File size: 1.6 MB Release date: October 23rd 2018 Description: Hello! Doom Shields is an epic map with many interesting small mechanics, from things that move to things that explode. It is the map where you finally take down Galak Fyyar, after w...
by Kameleon
20 Oct 2018, 12:35
Forum: Maps
Topic: Bespin Platform
Replies: 6
Views: 2319

Re: Bespin Platform

New and more accurate version of the map can now be downloaded ;)
by Kameleon
19 Oct 2018, 12:14
Forum: Maps
Topic: Artus Topside
Replies: 9
Views: 2640

Re: Artus Topside

My Artus Topside has been completely reworked from scratch to be far more accurate to the SP version, so make sure to grab the latest update! :) Hope you will enjoy using it :D
by Kameleon
15 Oct 2018, 20:05
Forum: Maps
Topic: Bespin Streets
Replies: 4
Views: 2376

Re: Bespin Streets

Tr!Force wrote:
15 Oct 2018, 04:30
very well made, i already tested on my server, nice ambients sounds and music
Thank you! :D Glad you like it :)
by Kameleon
14 Oct 2018, 21:23
Forum: Maps
Topic: Bespin Streets
Replies: 4
Views: 2376

Bespin Streets

bespin_streets.zip Title: Bespin Streets Author: Kameleon File size: 4.52 MB Release date: October 14th 2018 Description: Hello! One of the singlerplayer maps people tend to visit the most is Bespin Streets. The map is quite vast in size, and provides plenty of opportunity for both gunslingers and ...
by Kameleon
29 Aug 2018, 22:26
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 23
Views: 4930

Re: UnityMod [Clientside]

Would you rather be mechanically marked as a cheater by some drm software without any possibility to appeal rather than your demos reviewed by a seasoned player, where even if he was wrong you can clear yourself of accusations in the future? Personal review is actually a luxury that most mass-marke...
by Kameleon
29 Aug 2018, 07:27
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 23
Views: 4930

Re: UnityMod [Clientside]

Banning all of them will leave you with fewer players left to play with, and without an anti cheat some might be banned on false assumptions rather than actual hacks. An anti cheat would still allow those players to play, if they remove their hacks and scripts, with no need to ban anyone. If a serve...
by Kameleon
27 Aug 2018, 23:18
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 23
Views: 4930

Re: UnityMod [Clientside]

I think the amount of players who truly want to get entirely rid of scripts, hacks, and other cheats are in the minority to be honest, considering the amount of players who use it on a daily basis. It seem to be more of an issue for those who enjoy the more competitive aspects of the game, and to th...
by Kameleon
27 Aug 2018, 20:32
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 23
Views: 4930

Re: UnityMod [Clientside]

One can detect scripts serverside using statistical methods. "Cheaters always find a way", "but everyone is cheating" - poor excuses. If you know how long NT spent trying to keep up with the cheaters, who in the end always found some way to bypass his anti-cheat, you would know there is some truth ...
by Kameleon
26 Aug 2018, 15:19
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 23
Views: 4930

Re: UnityMod [Clientside]

C4N wrote:
26 Aug 2018, 09:59
Yea that's what I though. I'll give this a try later today.
It's by no means anything like an actual anticheat though, just to be clear. Would be a very lightweight one :P
by Kameleon
26 Aug 2018, 08:50
Forum: Clientside/Serverside mods
Topic: UnityMod [Clientside]
Replies: 23
Views: 4930

Re: UnityMod [Clientside]

Kameleon, could this be used as a lightweight anti-script system for a pure server? My clan used to have this back in the days http://mrwonko.de/jk3files/Jedi%20Outcast/Mods/Multiplayer/69168/ We used that with a pure server to be sure that any player in our server had it installed, it wasn't perfe...
by Kameleon
26 Aug 2018, 08:49
Forum: Maps
Topic: Bespin Platform
Replies: 6
Views: 2319

Re: Bespin Platform

C4N wrote:
25 Aug 2018, 19:30
Let's search that easter egg
It is a small "map breaking challenge" I saw a few people do. I think it requires teamwork, but I am not entirely sure. :)
by Kameleon
22 Aug 2018, 07:22
Forum: General & Help
Topic: Jk2mv saber style won't change
Replies: 8
Views: 3736

Re: Jk2mv saber style won't change

Stauder wrote:
22 Aug 2018, 01:49
60 I believe.
You play JK2 at only 60 fps? :upside_down_face: Default is 90, and most play with either 125, 142 or 333, so why 60? :upside_down_face:
by Kameleon
20 Aug 2018, 15:29
Forum: Help / Suggestions
Topic: Two requests
Replies: 50
Views: 17940

Re: Two requests

cl_noPrint 1 disables messages completely. Test it in SP and that is what I was looking for, thanks Boothand! Now I only need a cvar to reduce weapon bob, but it seems that that cvar doesn't exist, at least in JO_SP, so that's all... I guess ':) Thanks for all the help guys!!! Setup -> Options -> V...
by Kameleon
19 Aug 2018, 16:53
Forum: Help / Suggestions
Topic: Two requests
Replies: 50
Views: 17940

Re: Two requests

cl_noPrint 1 disables messages completely. Won't that also disable the "You need a KEYTYPE to open this" message? And the "You got a KEYTYPE" message? If so, that could mean he would have to look at his inventory all the time? Or does that cvar only handle the top messages, and not the centerprint ...
by Kameleon
18 Aug 2018, 19:07
Forum: Help / Suggestions
Topic: Two requests
Replies: 50
Views: 17940

Re: Two requests

cl_noPrint 1 disables messages completely. Won't that also disable the "You need a KEYTYPE to open this" message? And the "You got a KEYTYPE" message? If so, that could mean he would have to look at his inventory all the time? Or does that cvar only handle the top messages, and not the centerprint ...
by Kameleon
17 Aug 2018, 14:36
Forum: Maps
Topic: Bespin Platform
Replies: 6
Views: 2319

Re: Bespin Platform

Tr!Force wrote:
17 Aug 2018, 13:16
amazing! ive played jedi master and holocron with my friends. nice map!
Thank you :D Glad to hear someone still appreciate holocron :D
by Kameleon
15 Aug 2018, 15:46
Forum: Help / Suggestions
Topic: Two requests
Replies: 50
Views: 17940

Re: Two requests

Most of us mainly play multiplayer though, so that's where most of our attention with regards to modding is being focused.

Probably someone with interest in a SP overhaul somewhere though! :)
by Kameleon
02 Aug 2018, 12:40
Forum: General
Topic: JK2 Battle Royale brainstorming
Replies: 5
Views: 1444

Re: JK2 Battle Royale brainstorming

Sounds like it would be fun. May not be too hard with some server side modifications, for someone familiar with the source code. For the borders, a map could use doors that only open/close once, triggered by a timer running out. Maybe a huge map with various paths and hallways, which close in a ran...
by Kameleon
21 Jul 2018, 21:47
Forum: Maps
Topic: Bespin Platform
Replies: 6
Views: 2319

Re: Bespin Platform

Updated the map. Read "Update notes" for more information.
by Kameleon
21 Jul 2018, 20:26
Forum: Maps
Topic: Artus Topside
Replies: 9
Views: 2640

Re: Artus Topside

Updated the map. Read "Update notes" for more information.
by Kameleon
21 Jul 2018, 13:44
Forum: Tutorials
Topic: 1.04 force tutorial
Replies: 14
Views: 8010

Re: 1.04 force tutorial

YY-James wrote:
21 Jul 2018, 09:21
Kameleon wrote:
19 Jul 2018, 17:56
YY-James wrote:
18 Jul 2018, 22:28
Here you go, another small update.
You should add the updates to the original topic as well, so that the update doesn't get lost in the other replies ;)
tried, only one appears
Tried removing the old before attatching the new?
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