Removing assetsmv2.pk3 from base seems to have fixed the issue. The time limit was hit and when I joined and clicked ready the animations were the correct ones.
You answered the question. "http://abc.de:1337/jk2/gamedata" is exactly what I was looking for. I didn't know if the HTTP downloads were hard coded to use 80 for a remote URL. I will configure apache to listen on a non-standard port as a temporary workaround for now. Good to know I will st...
Okay, I moved assetsmv2.pk3 out of my base folder and started all the test servers back up. I will report back when I get home from work. I have looked through the docs and it mentions: "Valid values: 0-65535 (TCP Port), Any HTTP-URL (http://...)" But does not specify that you can use them...
So at first I was running my 1.02 basejka (basemv?) server on an Arch Linux machine with JK2MV version 1.3.1. No issues. I rebuilt my server and decided to give Red Hat a go, but I noticed after the time limit is hit (7 hours) and the map restarts, the player animations are all screwed up. The singl...
Stutter? Hmm. Like just a little bit of lag every second or so. It doesn't seem to be FPS related on the client end I know it's not latency as the server is hosted locally to me. I put the Linux server online for you to see ripjitter.no-ip.org:28070 EDIT: Instead of using my normal template I build ...
I recently spun up two servers. First was a Windows 2016 Datacenter box, the second was an Arch Linux box. Both of them worked great with the binaries as clients! Seemingly, the windows one is great as a server! But then there is the Linux dedicated server binary... It seems to stutter for a split s...