Search found 34 matches

by imnotwhoyouare
20 Jun 2016, 16:00
Forum: Models / Skins
Topic: 8-Bit Guy
Replies: 1
Views: 20192

Re: 8-Bit Guy

sweeeeeeeeeet!
I love how he rolls.. Side kicks... The closed saber on his hip haha!
Oh man and seeing one dead on the floor!!! Im peeing my pants right now.

remember when 32kb was SOOOoooo much STORRRRrrrrage?

ColecoVision was my jam!!! =0) thanks Boothand.
by imnotwhoyouare
20 Jun 2016, 13:19
Forum: Modding discussion / WIP
Topic: ? Smart_Train and/or func_train tutorial ?
Replies: 17
Views: 92485

Re: ? Smart_Train and/or func_train tutorial ?

I only hope its worth playing aftr putting you guys to work in the process haha. Thanks Well i wouldnt compare this too Shircs Bowling. Thats another class in another league. But i will say in my pacman youre not so much in the game inside the maze not able to see your way thru. As much as you being...
by imnotwhoyouare
20 Jun 2016, 01:09
Forum: Modding discussion / WIP
Topic: ? Smart_Train and/or func_train tutorial ?
Replies: 17
Views: 92485

Re: ? Smart_Train and/or func_train tutorial ?

Well i like the idea of a model being the ghost.. But it didnt rotate with the path. It stays looking in one direction so i am working on something faceless made of brushes that doesnt look so odd moving around. And i have to do some rethinking the whole idea because train cant be linked with a trig...
by imnotwhoyouare
19 Jun 2016, 22:36
Forum: Modding discussion / WIP
Topic: ? Smart_Train and/or func_train tutorial ?
Replies: 17
Views: 92485

Re: ? Smart_Train and/or func_train tutorial ?

If you send me or upload the map file, I could take a look. I know it's not possible to DFA from certain entities. Like when standing on someone's head. I've also noticed on map-modded servers with models placed around. Thats interesting. I do have small.sheilds as the pac man pellets.. Everywhere....
by imnotwhoyouare
19 Jun 2016, 19:23
Forum: Modding discussion / WIP
Topic: ? Smart_Train and/or func_train tutorial ?
Replies: 17
Views: 92485

Re: ? Smart_Train and/or func_train tutorial ?

Ah, just saw this. I still have some kind of "techDemo" I made for some friends where I added several different func_ objects. I am not on my computer, but if you are interested I could look sometime whether I still have it or not. Maybe sparks an idea or two. ;) Yes please im interested ...
by imnotwhoyouare
19 Jun 2016, 19:21
Forum: Modding discussion / WIP
Topic: ? Smart_Train and/or func_train tutorial ?
Replies: 17
Views: 92485

Re: ? Smart_Train and/or func_train tutorial ?

I dont know what it is. I see yours... I rebuilt a fresh one. Everything links up but i just see nothing. You know something else i thought i was crazy but i cant red dfa... I load this new map and i cant. I loaded your train example and i could. I guess somethings screwed and i have to start fresh ...
by imnotwhoyouare
19 Jun 2016, 17:27
Forum: Modding discussion / WIP
Topic: ? Smart_Train and/or func_train tutorial ?
Replies: 17
Views: 92485

Re: ? Smart_Train and/or func_train tutorial ?

I tried that almost exaclty. Tho i used a clip brush instead of a caulk brush. Rr: Actually i didnt connect the model to the train i actually selected the model with the brushes and made it all func train. Im going to try making the train then targeting the model to it.. And use caulk. right now. Th...
by imnotwhoyouare
19 Jun 2016, 10:48
Forum: Modding discussion / WIP
Topic: ? Smart_Train and/or func_train tutorial ?
Replies: 17
Views: 92485

? Smart_Train and/or func_train tutorial ?

Can anyone point me to Smart_Train and/or func_train tutorials? Or does anyone know how to use them properly that can help me out? Im making a Ms. Pacman level3 map. I'd say I'm close to done, thanks to the jk2.info forum and boothand that made me the "8bitguy" player model. But i want to ...
by imnotwhoyouare
19 Jun 2016, 10:38
Forum: Modding discussion / WIP
Topic: 8bit Guy model/player model
Replies: 12
Views: 64959

Re: 8bit Guy model/player model

Boothand wrote:Download: 8bitguy.pk3

1. Now has hard edges (done by splitting each surface using Edge Split)
2. Added model icons and team colors so it shows up in the model picker.

icon_blue.jpg
just perfect. you plucked this right from my imagination. thanks
by imnotwhoyouare
18 Jun 2016, 22:28
Forum: Modding discussion / WIP
Topic: 8bit Guy model/player model
Replies: 12
Views: 64959

Re: 8bit Guy model/player model

This is my attempt. Can be colored by changing the color of torso.jpg. No shaders applied. If you want him to be non-shaded or have other surface properties, this must be done through shaders. Let me know if you want something changed! PS: He sounded like rodian on the video, but after I packed him...
by imnotwhoyouare
18 Jun 2016, 12:26
Forum: Modding discussion / WIP
Topic: 8bit Guy model/player model
Replies: 12
Views: 64959

Re: 8bit Guy model/player model

So im making a Ms. Pacman level3 map... This is why i want 8bitman. To include the player model to play it with. Im surprised you didnt ask why at all. Llol I wanna make a frogger map too if i can ever figure out how to use smart_train or func_train. I cant get either of them to work. If i ever get ...
by imnotwhoyouare
17 Jun 2016, 20:09
Forum: Modding discussion / WIP
Topic: 8bit Guy model/player model
Replies: 12
Views: 64959

Re: 8bit Guy model/player model

Player wrote:player model??

haha check out this skin

https://jkhub.org/files/file/394-massive-box/
Haha close. But no cigar.
by imnotwhoyouare
17 Jun 2016, 18:43
Forum: Modding discussion / WIP
Topic: 8bit Guy model/player model
Replies: 12
Views: 64959

Re: 8bit Guy model/player model

Fantastic. Nothing other than a light blue green digital looking color like the jpg i posted. I dont know what a uvmap is lol but if that means anything like shaders with textures to omit light or something... It would be nice if he had a dim digital glow to him. But its not necessary that it would ...
by imnotwhoyouare
17 Jun 2016, 18:02
Forum: Maps
Topic: Fulton St. Station map
Replies: 1
Views: 13098

Re: Fulton St. Station (pk3 and screenies attached)

SCREENSHots
==================
by imnotwhoyouare
17 Jun 2016, 18:01
Forum: Maps
Topic: Kejimstein Valley map
Replies: 5
Views: 50333

Re: Kejimstein Valley map

SCreenSHOTS
=========================
by imnotwhoyouare
17 Jun 2016, 17:09
Forum: Modding discussion / WIP
Topic: 8bit Guy model/player model
Replies: 12
Views: 64959

8bit Guy model/player model

I'm hoping someone can make me a player model & a map object model would be real cool too... Of this 8bit guy: 8bit_guy.jpg I imagine this player model with no animations. He just stands there like that. His arms dont even hold the weapons. the weapons would just float right in front of him as y...
by imnotwhoyouare
17 Jun 2016, 14:23
Forum: Models / Skins
Topic: Duck (Boothand)
Replies: 15
Views: 85620

Re: Duck (Boothand)

Awesome!! Hahaha
by imnotwhoyouare
17 Jun 2016, 14:08
Forum: Maps
Topic: Nubulous12 -Low Gravity- Space Map
Replies: 18
Views: 74128

Re: Nubulous12 -Low Gravity- Space Map

ouned wrote:real well-made map!
shot0021.jpg

THANKS ouned!!

Did you try it CTF?

Death messages & grabbing the flag messages HAha
I couldnt help myself ;0D
by imnotwhoyouare
17 Jun 2016, 12:34
Forum: Models / Skins
Topic: Riot Gear - Rebel
Replies: 2
Views: 34846

Re: Riot Gear - Rebel

Haha ski mask.. balaclava maybe. Or bugs bunny stuck a stick of dynamite in his helmet and blew his beak off like daffy. Whatever youd like lol. They just made the rebel so weak... Although his scream when he dies makes me laugh every single time. Thanks for moving the link. I havent figured stuff l...
by imnotwhoyouare
17 Jun 2016, 11:46
Forum: Maps
Topic: Nubulous12 -Low Gravity- Space Map
Replies: 18
Views: 74128

Re: Nubulous12 -Low Gravity- Space Map

If anyone was interested... A couple more screenshots. The layout from above. Some are High up some are low down. (you also see the red boxes here which shows what shoots when you hit the trigger) And one in play. The screenshots above dont really show that there are a bunch of ships to bounce aroun...
by imnotwhoyouare
17 Jun 2016, 11:26
Forum: Maps
Topic: Nubulous12 -Low Gravity- Space Map
Replies: 18
Views: 74128

Re: Nubulous12 -Low Gravity- Space Map

Looks cool! Only other maps I know in 'space' are the old 'Otoh Gunga' map that Shroomduck detests and another Shroomduck map with a firing cannon. Nubulous12 has firing cannons ;D There are triggers in the satellites control panels. You dont have to use the 'use' key. Just touch them. The big ship...
by imnotwhoyouare
16 Jun 2016, 17:58
Forum: Maps
Topic: Nubulous12 -Low Gravity- Space Map
Replies: 18
Views: 74128

Re: Nubulous12 -Low Gravity- Space Map

Daggolin wrote:I am going to update them to the [DARK] servers soon. Those servers have mapvotes enabled for years now and people play custom maps there every now and then.

//Edit: Uploaded to the servers.

Nice :twisted:
by imnotwhoyouare
16 Jun 2016, 17:48
Forum: Models / Skins
Topic: Riot Gear - Rebel
Replies: 2
Views: 34846

Riot Gear - Rebel

rebel.pk3
(1.01 MiB) Downloaded 1438 times
Riot Gear - Rebel

Screenshots below


I dont know if its been done before -
but I like the Rebel and thought he should look bad ass...
and wanted to try something simple to try out moding a skin.

So heres Riot Gear Rebel.
by imnotwhoyouare
16 Jun 2016, 13:30
Forum: Maps
Topic: Nubulous12 -Low Gravity- Space Map
Replies: 18
Views: 74128

Re: Nubulous12 -Low Gravity- Space Map

Haha i was double thinking what i thought i knew! *_* I agree. Or at least daily change ups or something. Bespin streets hold a lot of old Good good memories of triple flying kills from the roof in to a full server ffa-ing with a double saber but a new eras among us my friends... Oh and someone make...
Created by Matti from StylesFactory.pl and Warlords of Draenor (modified by jk2.info)
Powered by phpBB® Forum Software © phpBB Limited