JK2MV has significant changes on how the in-game console works, if I remember correctly, the killtracker uses a win32 function to read the window contents. This window doesn't even exist anymore in JK2MV. These killtrackers and their spam messages are annoying anyway, I'm gald it doesn't work anymor...
For jk2, gpu basically doesnt matter, everything should be fast enough nowadays, even modern integrated ones. I use a RX570 because jk2 isnt the only game in existence. :DDD Keyboard is a random mechanic one with cherry brown switches. Mouse is Logitech MX Master 2S. Think about what you really need...
Whenever you come across a URL not containing a port it's 80 for http and for https it's 443. This is just a definition in the protocols standard. Writing http://asdfg.de:80/asdfg is exactly the same as http://asdfg.de/asdfg
what do you mean with in conjunction? You can either set a port or use a http url. Not both. (Makes sense I guess?) If your http server is running on a port that isn't 80, something like "http://abc.de:1337/jk2/gamedata" should work the usual way. If 443 isnt blocked for you, try running t...
try deleting assetsmv2.pk3 and see if the problem still happens. Please keep us updated on that as it could be a bug in mvsdk. did you have a look at the documentation? https://github.com/mvdevs/jk2mv/wiki/HTTP-Downloads As of now, it doesn't support TLS though. Now that someone seems to be interest...
but I can't choose that map out of a list. Maybe the server doesn't have the same maps as you do. In that case it wouldn't be able to load them even though you see them on the map list. this plus the way jk2mv handles downloads. the reason you cant see the downloaded maps when creating a custom ser...
JK2MV doesn't support https (TLS) and I think this is most likely the issue. Dropbox probably doesn't allow unencrypted connections anymore and just forwards http URLs to https. (I didn't check that) We should add TLS support to JK2MV. Yes, jk2mv automatically prefers http downloads over UDP. I reco...
is it possible to create individual rating per player that synchs with a webpage to check the stats online? rather than basing it only on win/lose (because teams can be unfair or not balanced), i think people are more happy with it if its an individual rating of the performance such as flag picks, ...