Search found 8 matches

by barryhit
14 Aug 2016, 23:26
Forum: Tournaments
Topic: nf dueling tournament 13.8.2016, saturday, 7pm Frankfurt time
Replies: 10
Views: 53279

Re: nf dueling tournament 13.8.2016, saturday, 7pm Frankfurt time

Thanks! lol.. long live mspaint! I am grateful that this site exists, many ppl saw this event through here..nice!

To sign-up for next weekends duel tournament also, goto http://ntl.hitart.com/
(2v2 team duels on Sunday 21.8.216 2pm, 1v1 duels on 19.8.2016 7pm)
by barryhit
13 Aug 2016, 20:28
Forum: Tournaments
Topic: nf dueling tournament 13.8.2016, saturday, 7pm Frankfurt time
Replies: 10
Views: 53279

Re: nf dueling tournament 13.8.2016, saturday, 7pm Frankfurt time

Duel tournament results 13.8.2016 saturday

Due to a tight schedule we had to go with single-elimination method from the beginning. Duelers were randomly paired.


Image

Stay tuned for next weekends nf duel-tournament and 2v2-tournament !
by barryhit
12 Aug 2016, 17:50
Forum: Tournaments
Topic: nf dueling tournament 13.8.2016, saturday, 7pm Frankfurt time
Replies: 10
Views: 53279

Re: nf dueling tournament 13.8.2016, saturday, 7pm Frankfurt time

thanks. didn't even know about the sunday's ff tourney :) hope both tourneys have many ppl!
by barryhit
11 Aug 2016, 17:29
Forum: Tournaments
Topic: nf dueling tournament 13.8.2016, saturday, 7pm Frankfurt time
Replies: 10
Views: 53279

nf dueling tournament 13.8.2016, saturday, 7pm Frankfurt time

Register to duel tournament here. Just leave your in-game name, optional e-mail and message if u wanna. The tournament will be held on NTL server on 13.8.2016, Saturday, 7 pm (Frankfurt time) Should the tournament receive more than 32 participants, there will be another server available also to all...
by barryhit
25 Apr 2016, 09:22
Forum: Modding discussion / WIP
Topic: JK2MV API - how to use it?
Replies: 7
Views: 37081

Re: JK2MV API - how to use it?

missed that .. no problem, guess it's easier to code other original features instead
by barryhit
24 Apr 2016, 18:22
Forum: Modding discussion / WIP
Topic: JK2MV API - how to use it?
Replies: 7
Views: 37081

Re: JK2MV API - how to use it?

ouned wrote:learn C first before messing with real stuff^^
k.. good point :D..learning while doing :P
by barryhit
24 Apr 2016, 16:29
Forum: Modding discussion / WIP
Topic: JK2MV API - how to use it?
Replies: 7
Views: 37081

Re: JK2MV API - how to use it?

Ok..now the compiler gives me the error 'operands of = have illegal types 'pointer to mvsharedEntity_t' and 'mvsharedEntity_t' I've declared mvEnts as: mvsharedEntity_t mvEnts[MAX_GENTITIES]; in g_main.c and trap_MVAPI_LocateGameData( (mvsharedEntity_t *)mvEnts, level.num_entities, sizeof( mvsharedE...
by barryhit
23 Apr 2016, 11:54
Forum: Modding discussion / WIP
Topic: JK2MV API - how to use it?
Replies: 7
Views: 37081

JK2MV API - how to use it?

Hi I've been trying to utilize jk2mv's snapshotIgnore in my [1.02] server-side mod, but can't get it working. I've put #include for mvapi.h into g_local.h, mvsharedEntity_t *mvEnts into g_main.c, trap_MVAPI_LocateGameData under G_Init and in g_utils.c, the new syscall for my .qvm in g_syscalls.asm ...
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